Anniversary Edition/Core: Difference between revisions
Jump to navigation
Jump to search
(adding column for package category so we can see what we're doing) |
(reflecting fixes to package categories) |
||
Line 18: | Line 18: | ||
|valign=top align=center|12000 | |valign=top align=center|12000 | ||
|valign=top align=center|[[AE:New weapons|New Weapons]] | |valign=top align=center|[[AE:New weapons|New Weapons]] | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Weapons | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons.... | |Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons.... | ||
Line 25: | Line 25: | ||
|valign=top align=center|21000 | |valign=top align=center|21000 | ||
|valign=top align=center|Upgraded ONCCs | |valign=top align=center|Upgraded ONCCs | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Characters | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|valign=top|Gives enemies more health, better bullet dodging, and better blocking skills. | |valign=top|Gives enemies more health, better bullet dodging, and better blocking skills. | ||
Line 32: | Line 32: | ||
|valign=top align=center|22000 | |valign=top align=center|22000 | ||
|valign=top align=center|[[AE:BGI|New Characters]] | |valign=top align=center|[[AE:BGI|New Characters]] | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Characters | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2. | |Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2. | ||
Line 46: | Line 46: | ||
|valign=top align=center|31000 | |valign=top align=center|31000 | ||
|valign=top align=center|[[AE:Glass|Glass Breaking Moves]] | |valign=top align=center|[[AE:Glass|Glass Breaking Moves]] | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Animations | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|valign=top|Makes all attacks break glass. | |valign=top|Makes all attacks break glass. | ||
Line 67: | Line 67: | ||
|valign=top align=center|42000 | |valign=top align=center|42000 | ||
|valign=top align=center|Dashing AI | |valign=top align=center|Dashing AI | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Animations | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay. | |Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay. | ||
Line 74: | Line 74: | ||
|valign=top align=center|45000 | |valign=top align=center|45000 | ||
|valign=top align=center|Ninja Shadow Dash | |valign=top align=center|Ninja Shadow Dash | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Animations | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|Ninja escape moves now make them disappear. They can travel through characters in this shadow state. | |Ninja escape moves now make them disappear. They can travel through characters in this shadow state. | ||
Line 95: | Line 95: | ||
|valign=top align=center|53000 | |valign=top align=center|53000 | ||
|valign=top align=center|Knockdown Revamp | |valign=top align=center|Knockdown Revamp | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Animations | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down. | |1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down. | ||
Line 102: | Line 102: | ||
|valign=top align=center|54000 | |valign=top align=center|54000 | ||
|valign=top align=center|Brutal AI | |valign=top align=center|Brutal AI | ||
|valign=top align=center|AE: | |valign=top align=center|AE: Animations | ||
|valign=top align=center|1 | |valign=top align=center|1 | ||
|Improves the melee AI for Konoko and Strikers. Brutal Konoko can be seen in Dream Lab (Chapter 11). Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal. | |Improves the melee AI for Konoko and Strikers. Brutal Konoko can be seen in Dream Lab (Chapter 11). Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal. |
Revision as of 00:48, 13 October 2009
These mod packages can be found in the Edition release 2009-07. Names in blue link to more details on that mod.
Number | Name | Category | Ver. | Description | Preview |
---|---|---|---|---|---|
11000 | Weapon Improvement | AE: Weapons | 1 | Improves the appearence and mechanics of existing Oni weapons. Currently contains: 1. Long lasting bullet casings. |
|
12000 | New Weapons | AE: Weapons | 1 | Adds new weapons to Oni. Currently contains: 1. BGI Subjugator. 2. BGI Rocket Launcher. 3. Chaingun. 4. Devil Star gun. 5. WMC Lite. 6. SBG2 7. TK (Telekinetic) Bracelet. Other unnamed weapons.... |
|
21000 | Upgraded ONCCs | AE: Characters | 1 | Gives enemies more health, better bullet dodging, and better blocking skills. | |
22000 | New Characters | AE: Characters | 1 | Adds new characters to Oni. Currently contains: 1. BGI troop pack. 2. Ninjabot 2. |
|
23000 | Shinatama Too | AE: Characters | 1 | Adds a fighting Shinatama to the game, distinguishable by her unique outfit. | |
31000 | Glass Breaking Moves | AE: Animations | 1 | Makes all attacks break glass. | |
32000 | Dangerous Glass | AE: Particles | 1 | When windows are broken, the shards of broken glass hurt anyone they touch. This mod was designed to go along with Glass Breaking Moves. | |
33000 | Improved Weather | AE: Particles | 1 | Improves Oni's weather effects. Currently contains: 1. Rain splash effect. |
|
42000 | Dashing AI | AE: Animations | 1 | Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay. | |
45000 | Ninja Shadow Dash | AE: Animations | 1 | Ninja escape moves now make them disappear. They can travel through characters in this shadow state. | |
51000 | Unlock All Moves | AE: Animations | 1 | Unlocks all attacks. | |
52000 | Andrashi Melee System | AE: Animations | 1 | Changes the melee system. Also unlocks all moves. | |
53000 | Knockdown Revamp | AE: Animations | 1 | 1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. 2. Blownup enemies can knock other people down. |
|
54000 | Brutal AI | AE: Animations | 1 | Improves the melee AI for Konoko and Strikers. Brutal Konoko can be seen in Dream Lab (Chapter 11). Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal. |