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Anniversary Edition/Core: Difference between revisions

reflecting fixes to package categories
(adding column for package category so we can see what we're doing)
(reflecting fixes to package categories)
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|valign=top align=center|12000
|valign=top align=center|12000
|valign=top align=center|[[AE:New weapons|New Weapons]]
|valign=top align=center|[[AE:New weapons|New Weapons]]
|valign=top align=center|AE: New Content
|valign=top align=center|AE: Weapons
|valign=top align=center|1
|valign=top align=center|1
|Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons....
|Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons....
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|valign=top align=center|21000
|valign=top align=center|21000
|valign=top align=center|Upgraded ONCCs
|valign=top align=center|Upgraded ONCCs
|valign=top align=center|AE: Difficulty
|valign=top align=center|AE: Characters
|valign=top align=center|1
|valign=top align=center|1
|valign=top|Gives enemies more health, better bullet dodging, and better blocking skills.
|valign=top|Gives enemies more health, better bullet dodging, and better blocking skills.
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|valign=top align=center|22000
|valign=top align=center|22000
|valign=top align=center|[[AE:BGI|New Characters]]
|valign=top align=center|[[AE:BGI|New Characters]]
|valign=top align=center|AE: New Content
|valign=top align=center|AE: Characters
|valign=top align=center|1
|valign=top align=center|1
|Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2.
|Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2.
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|valign=top align=center|31000
|valign=top align=center|31000
|valign=top align=center|[[AE:Glass|Glass Breaking Moves]]
|valign=top align=center|[[AE:Glass|Glass Breaking Moves]]
|valign=top align=center|AE: Animation
|valign=top align=center|AE: Animations
|valign=top align=center|1
|valign=top align=center|1
|valign=top|Makes all attacks break glass.
|valign=top|Makes all attacks break glass.
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|valign=top align=center|42000
|valign=top align=center|42000
|valign=top align=center|Dashing AI
|valign=top align=center|Dashing AI
|valign=top align=center|AE: Animation
|valign=top align=center|AE: Animations
|valign=top align=center|1
|valign=top align=center|1
|Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay.
|Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay.
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|valign=top align=center|45000
|valign=top align=center|45000
|valign=top align=center|Ninja Shadow Dash
|valign=top align=center|Ninja Shadow Dash
|valign=top align=center|AE: Animation
|valign=top align=center|AE: Animations
|valign=top align=center|1
|valign=top align=center|1
|Ninja escape moves now make them disappear. They can travel through characters in this shadow state.
|Ninja escape moves now make them disappear. They can travel through characters in this shadow state.
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|valign=top align=center|53000
|valign=top align=center|53000
|valign=top align=center|Knockdown Revamp
|valign=top align=center|Knockdown Revamp
|valign=top align=center|AE: Animation
|valign=top align=center|AE: Animations
|valign=top align=center|1
|valign=top align=center|1
|1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down.
|1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down.
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|valign=top align=center|54000
|valign=top align=center|54000
|valign=top align=center|Brutal AI
|valign=top align=center|Brutal AI
|valign=top align=center|AE: Characters
|valign=top align=center|AE: Animations
|valign=top align=center|1
|valign=top align=center|1
|Improves the melee AI for Konoko and Strikers.  Brutal Konoko can be seen in Dream Lab (Chapter 11).  Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal.
|Improves the melee AI for Konoko and Strikers.  Brutal Konoko can be seen in Dream Lab (Chapter 11).  Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal.