AE:BIP: Difference between revisions
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Revision as of 16:58, 3 August 2010
The Binary Improvement Project
The main objective of the Binary Improvement Project (BIP) will be to make extremely scripter-friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.
If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!
To read up on discussion on this topic, go here
Project Points
Global improvements (level 0)
- Unlocked combat moves for Konoko and female civilians
- Two new weapons : WMC Lite (a WMC you can run with and that everybody can collect and reload) and F3 - Framerate Friendly Fireworks
- Cool-looking particles for special moves of basic character classes : Konoko, Comguys, Strikers.
- run=dash, so AI automatically dash instead of running (for everyone but Elites, Ninjas, Tankers and Thugs)
The last point (dashing AI) has a few issues in its current state, so I propose we switch to Alloc's Trainer for a change.
Level-specific improvements
- Systematic names for AI and related events (hurt, death, dying, reload, etc), for more powerful scripting
- Improved AI (using complex AI melee patterns rather than basic ones)
- Wider range of spawnable characters (more random skins, harder enemy types, more enemy types where available)
- New enemy type (Comguy with Ninja skills) in levels 1, 12 and 19
- AI-endowed Konoko for all levels (Players will now use "ai_0" as their player character)
- More
Downloading
WARNING: HUGE FILES
The ones currently available are the first generation. They only contain functions for death and hurt. (And some other things which you must find out on your own :p)
Level | Download File |
---|---|
level0_Final | Available * |
level1_Final | Available |
level2_Final | Coming Soon |
level3_Final | Coming Soon |
level4_Final | Coming Soon |
level6_Final | Coming Soon |
level8_Final | Coming Soon |
level9_Final | Coming Soon |
level10_Final | Coming Soon |
level11_Final | Coming Soon |
level12_Final | Coming Soon |
level13_Final | Coming Soon |
level14_Final | Coming Soon |
level18_Final | Coming Soon |
level19_Final | Available HERE! |
- technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.
Ok, File(s) Back Online (well, mine, Loser's are gone :S )