AE talk:OTA: Difference between revisions
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Crash Occurs : During Game-play, time varying | Crash Occurs : During Game-play, time varying | ||
Crash Origin : | Crash Origin : (Quote geyser): 'At the moment I "positively assume" or "definitely guess" or (whatever it's called) that the problem is with pathfinding on overlapping quads where AI can be simultaneously. Like being on the stairs, then falling and instantaneously being on the quad that goes under the stairs. It all apparently depends a lot on how it's done in a particular level. Big spaces covered with overlapping quads, ramps that emerge in the middle of a quad, stairs without railings... those are my "usual suspects" of the moment.' | ||
Crash History : Similar crash experienced in <Airport Arena> all 1.X verions | Crash History : Similar crash experienced in <Airport Arena> all 1.X verions | ||
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Debugging Status : | Debugging Status : Completed Contact [[User:geyser|geyser]]. | ||
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Revision as of 20:35, 3 December 2005
CRASH REPORTS
This area is for reporting or documenting crashes on OniTeamArena (OTA) Please report ANY CRASHES to this area.
Thank You
CRASH REPORTS :
The following crash report is for BRL arena 1.0 (Bio Research Lab)
Crash Occurs : During Game-play, time varying
Crash Origin : (Quote geyser): 'At the moment I "positively assume" or "definitely guess" or (whatever it's called) that the problem is with pathfinding on overlapping quads where AI can be simultaneously. Like being on the stairs, then falling and instantaneously being on the quad that goes under the stairs. It all apparently depends a lot on how it's done in a particular level. Big spaces covered with overlapping quads, ramps that emerge in the middle of a quad, stairs without railings... those are my "usual suspects" of the moment.'
Crash History : Similar crash experienced in <Airport Arena> all 1.X verions
Debugging Status : Completed Contact geyser.