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{|align=right border=1 cellspacing=0 | {|align=right border=1 cellspacing=0 | ||
|http://gumby.oni2.net/Flatline/flatline.png | |http://gumby.oni2.net/Flatline/flatline.png | ||
{|cellspacing=3 | {|cellspacing=3 | ||
!colspan= | !colspan="2"|The Development Team | ||
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|'''Head Developer:''' ||align= | |'''Head Developer:''' ||align="right" |[[User:Gumby|Gumby]] | ||
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|'''Resident Coder:''' ||align= | |'''Resident Coder:''' ||align="right" | [[User:RossyMiles|RossyMiles]] | ||
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|'''Advisors:'''||align= | |'''Advisors:'''||align="right" |[[User:Geyser|geyser]] | ||
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| ||align= | | ||align="right" |[[User:Neo|Neo]] | ||
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|} | |} | ||
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==Lag Compensation== | ==Lag Compensation== | ||
Quick and dirty lag compensation might come from | Quick and dirty lag compensation might come from "fast-forwarding" a frame for every 17 ms of lag or so. ( 17ms = 1 frame...damn that's short :( ) Compensating for rotation\movement differences will be a bit harder, and require a bit more calculation. | ||
[[Category:All AE mods]][[Category:Unfinished AE mods]] | [[Category:All AE mods]][[Category:Unfinished AE mods]] |