XML:BINA/OBJC/CONS: Difference between revisions
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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (osv update, too bad that -help enum was and is cut of in pc version, so possible changes in events remain unchecked) |
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'''XML structure''' | '''XML structure'''<br>for onisplit 0.9.59.0 | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <Objects> | ||
'''''[...]''''' | '''''[...]''''' | ||
</ | </Objects> | ||
</Oni> | </Oni> | ||
'''''[...]''''' means at least one console. Paste all console data into there (this includes '''<font color="#0A0">< | '''''[...]''''' means at least one console. Paste all console data into there (this includes '''<font color="#0A0"><CONS Id="..."></font>''' and '''<font color="#0A0"></CONS></font>''' tag). | ||
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[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/console.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/console_preview.png] | [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/console.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/console_preview.png] | ||
|} | |} | ||
'''<font color="#0A0">< | '''<font color="#0A0"><CONS Id="8179"></font>''' | ||
<Header> | <Header> | ||
<Flags>9</Flags> | <Flags>9</Flags> | ||
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</Events> | </Events> | ||
</OSD> | </OSD> | ||
'''<font color="#0A0"></ | '''<font color="#0A0"></CONS></font>''' | ||
'''tags''' | '''tags''' | ||
* <Flags> : ( | * <Flags> : | ||
: Locked (hex: 1) | |||
: Gunk (means what?) (hex: 8) | |||
* <Position> : (console is spawned at this xyz-position) | * <Position> : (console is spawned at this xyz-position) | ||
* <Rotation> : (console is spawned with this xyz-rotation (in degrees)) | * <Rotation> : (console is spawned with this xyz-rotation (in degrees)) | ||
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* <Flags> : | * <Flags> : | ||
:HEX=Dec/Flag | :HEX=Dec/Flag | ||
:00 = | :00 = (empty)(not active) | ||
:01 = 1 (unknown) | :01 = 1 (unknown) | ||
:02 = 2 (unknown) | :02 = 2 (unknown) | ||
:04 = 4 (unknown) | :04 = 4 (unknown) | ||
:08 = | :08 = InitialActive | ||
:<font color="#777">09 = 9 (*)</font> | :<font color="#777">09 = 9 (*)</font> | ||
:10 = 16 (unknown) | :10 = 16 (unknown) | ||
:20 = | :20 = Punch (KONOKOconsole_punch.TRAM .. WTF O_o Seems to be a KONCOMcomb_p copy but slightly slower; I think it was used in a beta to crash the console via character-environment collision, shall we try to get it back?) | ||
:28 = | :28 = InitialActive Punch | ||
:40 = | :40 = IsAlarm | ||
:80 = 128 (unknown) | :80 = 128 (unknown) | ||
:<font color="#777">C0 = 192 (*)</font> | :<font color="#777">C0 = 192 (*)</font> | ||
:<font color="#777">EE = 238 (*)</font> | :<font color="#777">EE = 238 (*)</font> | ||
: * not tested, might screw everything, was only set to test the XML export | : * not tested, might screw everything, was only set to test the XML export | ||
: | :Multiple flags: | ||
::known flag and unknown flag are extracted as decimal number added together (see 9) | ::known flag and unknown flag are extracted as decimal number added together (see 9) | ||
::known flags are extracted as readable flags, separated by a space sign (see 28) | ::known flags are extracted as readable flags, separated by a space sign (see 28) | ||
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* <EnabledTexture> : _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH / <font color="#777">(etc.)</font> | * <EnabledTexture> : _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH / <font color="#777">(etc.)</font> | ||
* <UsedTexture> : _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH / <font color="#777">(etc.)</font> (custom textures should be possible) | * <UsedTexture> : _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH / <font color="#777">(etc.)</font> (custom textures should be possible) | ||
* <Events> | * <Events> (from v52, not checked for higher onisplit versions) | ||
: <Script Function="calling_this_BSL_function" /> | : <Script Function="calling_this_BSL_function" /> | ||
: <ActivateTurret TargetId="''Id''" /> | : <ActivateTurret TargetId="''Id''" /> |
Revision as of 11:42, 27 August 2011
BINA/OBCJ/CONS: consols
general information
- Y value of "chr_debug_characters = 1" doesn't need to be changed.
- Facing (Y rotation) needs to be changed by 180 degrees.
- This console spawning doesn't include console geometry, see screenshot.
- BINACJBOConsole.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
- All consoles can be seen HERE.
XML structure
for onisplit 0.9.59.0
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one console. Paste all console data into there (this includes <CONS Id="..."> and </CONS> tag).
example
<CONS Id="8179"> <Header> <Flags>9</Flags> <Position>-1354.927 45 860.053</Position> <Rotation>180.000015 0 180.000015</Rotation> </Header> <OSD> <Class>console0</Class> <ConsoleId>2</ConsoleId> <Flags>Active</Flags> <DisabledTexture>_con_INACTIVE</DisabledTexture> <EnabledTexture>_con_MTCOM_DISH</EnabledTexture> <UsedTexture>_con_MTC_DISHFLASH</UsedTexture> <Events> <Script Function="fconsole_ok" /> </Events> </OSD> </CONS>
tags
- <Flags> :
- Locked (hex: 1)
- Gunk (means what?) (hex: 8)
- <Position> : (console is spawned at this xyz-position)
- <Rotation> : (console is spawned with this xyz-rotation (in degrees))
- <Class>: console0 / console_alarm / console_data / ?
- <ConsoleId> : (used by BSL commands like "console_deactivate ID")
- <Flags> :
- HEX=Dec/Flag
- 00 = (empty)(not active)
- 01 = 1 (unknown)
- 02 = 2 (unknown)
- 04 = 4 (unknown)
- 08 = InitialActive
- 09 = 9 (*)
- 10 = 16 (unknown)
- 20 = Punch (KONOKOconsole_punch.TRAM .. WTF O_o Seems to be a KONCOMcomb_p copy but slightly slower; I think it was used in a beta to crash the console via character-environment collision, shall we try to get it back?)
- 28 = InitialActive Punch
- 40 = IsAlarm
- 80 = 128 (unknown)
- C0 = 192 (*)
- EE = 238 (*)
- * not tested, might screw everything, was only set to test the XML export
- Multiple flags:
- known flag and unknown flag are extracted as decimal number added together (see 9)
- known flags are extracted as readable flags, separated by a space sign (see 28)
- <DisabledTexture> : _con_ALARM_SLEEP / _con_USED / _con_used / _con_INACTIVE / (etc.)
- <EnabledTexture> : _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH / (etc.)
- <UsedTexture> : _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH / (etc.) (custom textures should be possible)
- <Events> (from v52, not checked for higher onisplit versions)
- <Script Function="calling_this_BSL_function" />
- <ActivateTurret TargetId="Id" />
- <DeactivateTurret TargetId="Id" />
- <ActivateConsole TargetId="Id" />
- <DeactivateConsole TargetId="Id" />
- <ActivateAlarm TargetId="Id" />
- <DeactivateAlaram TargetId="Id" />
- <ActivateTrigger TargetId="Id" />
- <DeactivateTrigger TargetId="Id" />
- <LockDoor TargetId="Id" />
- <UnlockDoor TargetId="Id" />
- (multible events are possible)