XML:PSpc: Difference between revisions
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<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <PSpc id="0"> | ||
'''<TopLeft>''' | '''<TopLeft>''' | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
''[...]'' | ''[...]'' | ||
| Line 46: | Line 46: | ||
'''<RightBottom>''' | '''<RightBottom>''' | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
''[...]'' | ''[...]'' | ||
</RightBottom> | </RightBottom> | ||
'''<Texture>TXMP...</Texture>''' | '''<Texture>TXMP...</Texture>''' | ||
</ | </PSpc> | ||
</Oni> | </Oni> | ||
| Line 58: | Line 58: | ||
'''positions on example''' | '''positions on example''' | ||
TXMPh_19 is the only image of TxtClevel_19a but Oni divide it into 9 parts. Each part is framed by pixel coordinates from <nowiki>[Left|Top]</nowiki> to <nowiki>[Right|Bottom]</nowiki>. | |||
The corners are fixed while boarders become stretched. Used parts in following example are 1, 4, and 7. | The corners are fixed while boarders become stretched. Used parts in following example are 1, 4, and 7. | ||
| Line 83: | Line 83: | ||
|} | |} | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <PSpc id="0"> | ||
< | <LeftTop> | ||
<PSpcPoint> | <PSpcPoint> | ||
'''< | '''<X>0</X>''' | ||
'''< | '''<Y>0</Y>''' | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
'''< | '''<X>64</X>''' | ||
'''< | '''<Y>0</Y>''' | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
'''< | '''<X>65</X>''' | ||
'''< | '''<Y>0</Y>''' | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
</ | </LeftTop> | ||
<RightBottom> | <RightBottom> | ||
<PSpcPoint> | <PSpcPoint> | ||
'''< | '''<X>64</X>''' | ||
'''< | '''<Y>32</Y>''' | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
'''< | '''<X>64</X>''' | ||
'''< | '''<Y>32</Y>''' | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
'''< | '''<X>128</X>''' | ||
'''< | '''<Y>32</Y>''' | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
<PSpcPoint> | <PSpcPoint> | ||
< | <X>0</X> | ||
< | <Y>0</Y> | ||
</PSpcPoint> | </PSpcPoint> | ||
</RightBottom> | </RightBottom> | ||
'''<Texture>TXMPh_19</Texture>''' | '''<Texture>TXMPh_19</Texture>''' | ||
</ | </PSpc> | ||
</Oni> | </Oni> | ||
Revision as of 20:57, 12 January 2012
PSpc: part specification
general information
This file handles TXMP (images) in IGPG (in-game page) which is used by OPge, TxtC and maybe a few other.
You could also try to emulate image align that way. (The image would be a corner and the rest would be a transparent, stretched pixel line.)
Limitation: please note that an animated TXMP doesn't work in PSpc.
XML structure
|
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<PSpc id="0">
<TopLeft>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
[...]
</TopLeft>
<RightBottom>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
[...]
</RightBottom>
<Texture>TXMP...</Texture>
</PSpc>
</Oni>
positions on example
TXMPh_19 is the only image of TxtClevel_19a but Oni divide it into 9 parts. Each part is framed by pixel coordinates from [Left|Top] to [Right|Bottom].
The corners are fixed while boarders become stretched. Used parts in following example are 1, 4, and 7.
|
TXMPh_19
Green left part is 1. Coordinates of 1: [0|0] to [64|32] |
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<PSpc id="0">
<LeftTop>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>64</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>65</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
</LeftTop>
<RightBottom>
<PSpcPoint>
<X>64</X>
<Y>32</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>64</X>
<Y>32</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>128</X>
<Y>32</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
<PSpcPoint>
<X>0</X>
<Y>0</Y>
</PSpcPoint>
</RightBottom>
<Texture>TXMPh_19</Texture>
</PSpc>
</Oni>
