XML:BINA/OBJC/FLAG: Difference between revisions
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Revision as of 18:07, 6 November 2012
BINA/OBCJ/FLAG: spawn/teleport flags; way points
| The xml code on this page is based on onisplit v0.9.61.0 |
general information
- BINACJBOFlag.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
BSL support
Flags can be used for various BSL commands, e.g.
ai2_movetoflag chr_facetoflag chr_teleport powerup_spawn target_set weapon_spawn
XML structure
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
[...]
</Objects>
</Oni>
[...] means at least one flag. Paste all flag data into there (this includes FLAG ...> and </FLAG> tag).
example
<FLAG Id="8171">
<Header>
<Flags></Flags>
<Position>-590.5805 45 -136.398453</Position>
<Rotation>0 178.032745 0</Rotation>
</Header>
<OSD>
<Color>0 255 0</Color>
<Prefix>19800</Prefix>
<FlagId>77</FlagId>
<Notes>compound tower</Notes>
</OSD>
</FLAG>
<FLAG Id="8178">
<Header>
<Flags></Flags>
<Position>-182.715027 -75 -2222.97729</Position>
<Rotation>359.9998 0.6400126 359.999817</Rotation>
</Header>
<OSD>
<Color>112 13 111</Color>
<Prefix>17476</Prefix>
<FlagId>100</FlagId>
<Notes></Notes>
</OSD>
</FLAG>
tags
- <Flags> : (unknown)
- <Position> : (flag is set at this xyz-position)
- <Rotation> : (flag has xyz-rotation (in degrees))
- <Color> : (maybe used by "show_flags")
- <Prefix> : (unknown; in compound level: 17476 always appears with color 112 12 111, and 19800 always with 0 255 0)
- <FlagId> : (used by BSL commands and other files like BINA/OBJC/PATR: Patrol Path)
- <Notes> : (space for notes: 128 characters)