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Revision as of 18:10, 6 November 2012
BINA/OBCJ/PWRU: powerups
| The xml code on this page is based on onisplit v0.9.61.0 |
general notes
- BINACJBOPowerUp.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
- Reminder: there are two ways to spawn powerups.
- A) By using original or custom teleport flags in BSL command "powerup_spawn poweruptype:string flag:int".
- B) And of course by using this powerup collection file.
XML structure
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
[...]
</Objects>
</Oni>
[...] means at least one powerup block. Paste all powerup data into there (this includes <PWRU Id=""> and </PWRU> tag).
example
<PWRU Id="8167">
<Header>
<Flags></Flags>
<Position>-988.235 91.172 1513.963</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Class>Shield</Class>
</OSD>
</PWRU>
XML tags and options
- <Flags> : (unknown)
- <Position> : (powerup is spawned at this xyz-position)
- <Rotation> : (powerup has xyz-rotation (in degrees) -- usually not used)
- <Class>
- Ammo
- EnergyCell
- Hypo
- Invisibility
- Shield
- LSI (level specific item; truck keys in level 19, etc..)
