XML:BINA/OBJC/PWRU: Difference between revisions

From OniGalore
< XML:BINA‎ | OBJC
Jump to navigation Jump to search
mNo edit summary
m (Iritscen moved page OBD talk:BINA/OBJC/PWRU to XML:BINA/OBJC/PWRU without leaving a redirect)
(No difference)

Revision as of 18:10, 6 November 2012

BINA/OBCJ/PWRU: powerups

Template:XMLModdingHints

The xml code on this page is based on onisplit v0.9.61.0

general notes

  • BINACJBOPowerUp.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
  • Reminder: there are two ways to spawn powerups.
A) By using original or custom teleport flags in BSL command "powerup_spawn poweruptype:string flag:int".
B) And of course by using this powerup collection file.

XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <Objects>
       [...]
   </Objects>
</Oni>

[...] means at least one powerup block. Paste all powerup data into there (this includes <PWRU Id=""> and </PWRU> tag).


example

powerup_preview.png

       <PWRU Id="8167">
           <Header>
               <Flags></Flags>
               <Position>-988.235 91.172 1513.963</Position>
               <Rotation>0 0 0</Rotation>
           </Header>
           <OSD>
               <Class>Shield</Class>
           </OSD>
       </PWRU>


XML tags and options

  • <Flags> : (unknown)
  • <Position> : (powerup is spawned at this xyz-position)
  • <Rotation> : (powerup has xyz-rotation (in degrees) -- usually not used)
  • <Class>
Ammo
EnergyCell
Hypo
Invisibility
Shield
LSI (level specific item; truck keys in level 19, etc..)