XML:OBAN: Difference between revisions

156 bytes added ,  6 November 2012
new idea to test for dream lab riddle
m (Iritscen moved page OBD talk:OBAN to XML:OBAN without leaving a redirect)
(new idea to test for dream lab riddle)
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__TOC__
{{XML_File_Header | type=OBAN | prev=Mtrl | next=OBOA | name=Object Animation }}
 
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0''' and '''v0.9.68.0'''
|}
 
 
==[[OBD:OBAN|OBAN]]: Object Animation==


===general information===
===general information===
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' and '''v0.9.68.0'''
* [[OBD_talk:TRIG|laser triggers]] and [[OBD:DOOR|door]] files use '''global''' OBAN files
* [[OBD_talk:TRIG|laser triggers]] and [[OBD:DOOR|door]] files use '''global''' OBAN files
* some cutscene TRAM, animated cutscene objects and camera shots/animations use '''level specific''' OBAN files
* some cutscene TRAM, animated cutscene objects and camera shots/animations use '''level specific''' OBAN files
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* Conclusion: the new OBANs are okay.
* Conclusion: the new OBANs are okay.


====test2: comparing the OBAN AE install locations====
 
====test 2: comparing the OBAN AE install locations====
* 1) the OBANs are stored inside Edition\install\packages\Globalize\oni\level0_Final\level0_Final
* 1) the OBANs are stored inside Edition\install\packages\Globalize\oni\level0_Final\level0_Final
* after package installation
* after package installation
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The new files are in place. Why doesn't the cutscene work?
The new files are in place. Why doesn't the cutscene work?


[...]
 
====test 3: ONLV dependence?====
ONLV also links to [[XML:AISA|AISA]] and cause a problem when missing in AE packages.
 
So maybe there's also a problem with [http://ssg.oni2.net/oni_fi_l.htm  ONLV -> OBOA -> OBAN].
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