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XML:OBAN: Difference between revisions

125 bytes added ,  7 November 2012
m
dream lab riddle solved: ONLV dependence
(new idea to test for dream lab riddle)
m (dream lab riddle solved: ONLV dependence)
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* [[OBD_talk:TRIG|laser triggers]] and [[OBD:DOOR|door]] files use '''global''' OBAN files
* [[OBD_talk:TRIG|laser triggers]] and [[OBD:DOOR|door]] files use '''global''' OBAN files
* some cutscene TRAM, animated cutscene objects and camera shots/animations use '''level specific''' OBAN files
* some cutscene TRAM, animated cutscene objects and camera shots/animations use '''level specific''' OBAN files
* if you want to update level-specific non-door OBANs used by ONLV, you must provide the ONLV along the OBANs in the package
* trivia: also the [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/dream_obj_images_spawned.jpg dream lab images] use OBANs
* trivia: also the [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/dream_obj_images_spawned.jpg dream lab images] use OBANs
* tutorial: making [[AE:Authoring_custom_camera_animations|camera interpolations]]
* tutorial: making [[AE:Authoring_custom_camera_animations|camera interpolations]]
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