XML:Impt: Difference between revisions
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{{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }} | |||
'''general information''' | '''general information''' | ||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | * The xml code on this page is based on onisplit '''v0.9.61.0''' | ||
Revision as of 16:40, 8 November 2012
| Impt : Impact |
| |
|---|---|---|
| XML
IPge << Other file types >> M3GM |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- Mtrl*.oni files are global. (They can be found in edition/GameDataFolder/level0_...)
- They are used by CBPI, ONIA and ONIE.
- Impact is only specified by the file name.
- Every impact has a parent impact to organize effects in ONIE.
XML structure
For example:
ImptBar_Super_Kick.xml
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Impt id="0">
<ParentImpact>ImptKick_Hit</ParentImpact>
</Impt>
</Oni>
- Some Impt are used to detect the regular character-environment collision which comes from character's movement. See ONCC. It looks like this:
<ImpactModifierName>Heavy</ImpactModifierName>
<Impacts>
<ONCCImpact>
<Name>Footstep_Walk</Name>
</ONCCImpact>
[...]
</Impacts>
Flags of <ImpactModifierName>
- Heavy
- Medium
- Light
