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m (Iritscen moved page OBD talk:ONLV to XML:ONLV without leaving a redirect) |
Paradox-01 (talk | contribs) (starting a new section for onisplit 82, when finished the old one will be removed) |
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==Level import== | ==Level import with onisplit [http://mods.oni2.net/node/38 0.9.82.0]== | ||
Demo files can be downloaded [http://dl.dropbox.com/u/1869/lab.zip here]. | |||
First put the new "OniSplit.exe" into the second "lab" folder alongside the xml files. | |||
There's a "build.cmd" file. The imported lines are the following: | |||
onisplit -create:level out lab.xml | |||
onisplit -import:pc out level3_Final.dat | |||
The first line create the *.oni files from a master.xml file, in this case "lab.xml". If final, the oni files can be put into a new AE package. | |||
The second line creates level archives which can be used '''for fast tests'''. They don't require you to install a package. | |||
Instead of "nosep" you can now also use "pc" for the import. Mac does still use "sep". | |||
If the game crashes while loading (at ca. 5-10% progress), check if all textures were inside the "out" folder. | |||
You can extract the AKEV file to xml, then search for "TXMP". | |||
"TXMP_marker_door" and "TXMP_marker_ghost" will be missing in the demo's "out" folder. | |||
Use placeholder files to bypass the problem. | |||
[...] | |||
==Level import with onisplit 0.9.68.0== | |||
(This section refers to the last version of onisplit v0.9.68.0, no others.) | (This section refers to the last version of onisplit v0.9.68.0, no others.) | ||
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==ONLV: Oni Level== | ==ONLV: Oni Level== | ||
{| border=0 cellspacing=20 cellpadding=0 | {| border=0 cellspacing=20 cellpadding=0 style="float:right" | ||
| skybox file | | skybox file ONSKafternoon<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKafternoon.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKafternoon_tn.png] | ||
|} | |} | ||
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