XML:ONLV: Difference between revisions

36 bytes added ,  27 February 2013
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                 </Texture>
                 </Texture>


* There you can give a texture a special format, for example "bgra4444", to make it transparent. Transparent surfaces can be seen from both sides.
* There you can give a texture a special format, for example "bgra4444", to make it transparent.
* For new textures, use gunkflag "TwoSided" to make surfaces visible from both sides.
* If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it.
* If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it.


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