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</Texture> | </Texture> | ||
* There you can give a texture a special format, for example "bgra4444", to make it transparent. | * There you can give a texture a special format, for example "bgra4444", to make it transparent. | ||
* For new textures, use gunkflag "TwoSided" to make surfaces visible from both sides. | |||
* If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it. | * If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it. | ||
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