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545 bytes added ,  27 February 2013
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the "twosided" paradox
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m (the "twosided" paradox)
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:TwoSided
:TwoSided
:Invisible
:Invisible
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[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_zpsd364f073.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/making_a_surface_transparent_and_twosided_tn_zpsfa00879e.png]
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                 <Texture Name="GOO">
                 <Texture Name="GOO">
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* There you can give a texture a special format, for example "bgra4444", to make it transparent.
* There you can give a texture a special format, for example "bgra4444", to make it transparent.
* For new textures, use gunkflag "TwoSided" to make surfaces visible from both sides.
* Use gunkflag "TwoSided" to make surfaces visible from both sides.
* If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it.
* If the texture comes with gunkflag "NoCollision" then all objects with that texture will have no collision. Characters would fall through it.


Both makes sense, let's say, for a water-like substance. The biolab use this for an area with green acid.
Both makes sense, let's say, for a water-like substance. The biolab use this for an area with green acid.
;TwoSided objects
It's also possible to set this in Mod Tool. Use one image source for diffuse and transparency.
It won't work with two images sources even if both sources use the same image. See screenshot if you are still unsure about this.




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