Anniversary Edition/To-do: Difference between revisions
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(→AE Project: general update) |
m (→AE Installer: feature always *was* available!) |
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; Add support for oni-patch files | ; Add support for oni-patch files | ||
: Use OniSplit to extract vanilla .oni | : Use OniSplit to extract vanilla .oni if .oni not found in installed mods; else highest-numbered mod's .oni is basis for patch | ||
[[Category:Anniversary Edition]] | [[Category:Anniversary Edition]] |
Revision as of 23:21, 4 March 2013
AE Project
= done but not tested
= done and tested
Task | Description | |
---|---|---|
General work | ||
Improve AE Installer | Add auto-download and update checks, etc. (see section below) | |
Update GUIs | Make sure AE Tools and Vago GUI work with the latest AE | |
Globalizing like 2010 AE? | Make sure globalization is working as intended | |
Break out included 2010 AE pkg.s | Offer pkg.s on Depot, make Core, or remove them altogether | |
*Better Weapons - check and remove | ||
*New Weapons - combined with new weap. collections on Depot | ||
*Upgraded ONCCs - make patch mod | ||
*Brutal AI - see "bugs" section below | ||
*New Characters - broken out into sep. pkg.s | ||
*Shinatama Too - updated version on Depot | ||
*Severed Textures | ||
*Glass Breaking Moves - make patch mod | ||
*Dangerous Glass | ||
*Improved Weather - delete? | ||
*Blood | ||
*Dashing AI | ||
*Ninja Shadow Dash | ||
*Dash Blur | ||
*Unlock All Moves | ||
*Andrashi TRAMs - see "bugs" section below | ||
*Knockdown Revamp - break into domino and disarm mods, as patch mods; see "bugs" section below | ||
Convert Globalize items to packages | Package up the tweaks and minor fixes and place on Depot: | |
*VanillaBSL: Provide Win/Mac versions | ||
*Animation Interpolation | ||
*Doctor Fix | ||
*Chenille Fix | ||
*Bomber Fix | ||
*Glass (Animations/Characters, Particles) - join with Glass-Breaking Moves above as patch mod | ||
*Knockdowns - join with domino portion of Knockdown Revamp above as patch mod | ||
*TRAC Prep | ||
*Dashing Prep | ||
*ONCC Prep | ||
*Diary page fix, subtitle fix?, WMDD fixes? | ||
*Radio Saber | ||
*Level 3: AISA? | ||
*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean | ||
*Level 13: OBANs; see bugs below | ||
*Level 18: BINACBJO? | ||
Update packages on Depot for AEI 2 | List changes that need to be made here: | |
*Move HD menu textures to HD Screens package (see OCF post) | ||
*Combine platform-specific mods where applicable | ||
*Reduce all nodes to one mod attachment | ||
*Incompatibility field -- for example, Exploding Barrel is incompatible with the mods listed below | ||
*Dependencies field -- e.g. 80211 requires 80210, and Hayate, Hanako, Grey Fury, Hammer, BGI Heavy Bot, BGI Ninja Bot, and SMP require 23900 | ||
Make Char. Additives only impacts | Leave impacts under 23900 so they come after Samer's char. mods and add it as dependency to mods listed above | |
Make ONCVs/ONVL from Char. Additives core | Include these files in core so Samer's characters will work out of the box | |
Review Mac mods | We only need to support Intel Macs these days, so make sure that packages' use of textures and BSL reflects the capabilities of the Intel build | |
What about non-package mods? | They will only become more overlooked now that users will have less reason to be browsing the Depot directly... | |
Add VDG throw fix? | Make this package a core tweak package? | |
Fix damage for TCTF back throw | Need specifics on this from Samer | |
Add jewels hit fix | Vanilla jewels hit only works on Striker TRAC-based characters; add for Comguy-based TRACs except robots | |
Add team fix for TCTF HQ civilians | Samer says he has a fix for TCTF attacking civvies | |
Update Main Menu, fix HD Main Menu | Remove release date from SD and HD menu, add HD menu to HD Screens package | |
Update docs | Update documentation on wiki about Mac app and Daodan DLL | |
Set up Daodan DLL package | Set DLL to not use DaodanGL, put in package | |
Recommend any mods? | Offer a "five-star" package or recommended list of mods, to help user get started? Could be in form of PDF that is updated over time, or list in read-me, or a special list for the AEI of mods to d/l and install | |
Think about demos | Should people need to own Oni to try the AE? A demo using the original 2/3 demo levels would be nice advertising | |
Don't forget ModDB | Our little outpost on ModDB needs updating when the new release is ready; some mod videos might be good | |
Package bugs | ||
Fix mini-Striker cameos | Globalization causes mini-Strikers from Dream Lab to invade all levels; bring over fix from Glass | |
Dashing AI cutscene fix | Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby claimed to have fixed this on 6/18/10 | |
Fix bug with Dream Lab photos | The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file | |
Raise femcop health in Upgraded ONCCs | We have multiple reports that Karen et al. have way too low health in this pkg | |
Cutscene fix for Ch. 14 | Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?) | |
BGI pistol fix | Does the pistol still claim it has no recoil? | |
Brutal AI fix | Does the current version still break super moves? Version 2 should not | |
Knockdown revamp | There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see Samer's post) | |
Fix switched Tanker super sounds | Supposedly some package is doing this, needs research (edit: see this post) | |
Fix "OP" plasma rifle in Better Weapons | The rifle is either knocking down its target all the time (should only be when airborne), or else it stunlocks them | |
What about Loser's mods? | Loser seems to want us to cut them all out; there are numerous issues reported for them, such as here | |
HQ intro? | Supply the larger 25fps intro as an optional mod? |
AE Installer
= partially done
= completely done
- Working offline ( )
- The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
- OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker) ( )
- Download/Update from depot. Do not ship with the AEI to always get the latest version.
- Dependencies ( )
- Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod .cfgs.
- Incompatibilities ( )
- Warn user when he is selecting two mods that don't like each other. Requires additions to the mod .cfgs.
- File conflicts
- Passively alert user when one mod will overwrite some/all of the files in another mod, maybe using flagged text in main window or background color in conflicting mod's lines in the mod list.
- .NET check / download ( )
- Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit).
- Correct or avoid problem with mod overload
- Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once.
- Fix HasOnis bug ( )
- When a package has HasOnis->No, it will not appear in the AEI. Do not check HasOnis at all (decide on files existing or not).
- Check correct location on startup ( )
- Installer/AE should reside within an installation folder of Oni.
- Add support for oni-patch files
- Use OniSplit to extract vanilla .oni if .oni not found in installed mods; else highest-numbered mod's .oni is basis for patch