8,452
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (env_shade completely overwrites vertex shading) |
||
Line 500: | Line 500: | ||
* "Shaded" let you see the illumination only. | * "Shaded" let you see the illumination only. | ||
* "Textured" let you see the textured object with illumination and vertex shading. | * "Textured" let you see the textured object with illumination and vertex shading. | ||
'''env_shade''' | |||
If you use env_shade use it with caution. It completely overwrites the vertex shading. | |||
# BSL command | |||
# env_shade obj_id obj_id R G B | |||
# examples | |||
env_shade 7 7 # object 7 will be black | |||
env_shade 7 7 0 0 0 # object 7 will be black | |||
env_shade 7 7 .31 .999 .5 # object 7 will be quite green | |||
env_shade 7 10 1 1 1 # object 7, 8, 9, 10 lose all their shading | |||
edits