XML:ONLV: Difference between revisions

387 bytes added ,  21 March 2013
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=====Texture exchange=====
=====Texture exchange=====
BSL command [[BSL:PC_vs._Mac_Comparison_(table)|supported]] for PC and Mac:
BSL command [[BSL:PC_vs._Mac_Comparison_(table)|supported]] by PC and Mac:
: env_texswap ID texture
: env_texswap ID texture


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=====env markers=====
=====marker textures=====
Marker textures are used to import certain quads with special flags.
 
Transparent TwoSided NoOcclusion are only set if the same texture source is used for diffuse and transparency and if transparency setting are enabled.
 
 
'''danger quads'''
'''danger quads'''


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Danger quads can be imported with level geometry. They must have "'''_marker_danger'''" as texture name.
Danger quads can be imported with level geometry. They must have "'''_marker_danger'''" as texture name.
Results in flags: Transparent TwoSided NoCollision Invisible NoOcclusion Danger




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Just create a box or other simple geometry around the problematic object and apply a textured to it named "'''_marker_barrier'''". Ingame the box will be invisible and has collision so characters can't get through. The pathfinding grid will be red where it comes in contact with the box, red is followed by a light green and then green.
Just create a box or other simple geometry around the problematic object and apply a textured to it named "'''_marker_barrier'''". Ingame the box will be invisible and has collision so characters can't get through. The pathfinding grid will be red where it comes in contact with the box, red is followed by a light green and then green.
Results in flags: Transparent TwoSided Invisible NoObjectCollision NoOcclusion




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