User talk:Script 10k: Difference between revisions
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If you scroll down you might find a few answers: | If you scroll down you might find a few answers: | ||
:[[ | :[[XML:BINA/OBJC/CHAR#XML]] | ||
:[[OBD_talk:BINA/OBJC/TRGV]] | :[[OBD_talk:BINA/OBJC/TRGV]] | ||
:--[[User:Paradox-01|paradox-01]] 14:31, 15 September 2012 (CEST) | :--[[User:Paradox-01|paradox-01]] 14:31, 15 September 2012 (CEST) |
Revision as of 17:58, 10 April 2013
My notes
There's some bsl number of instructions per file limitation, needs some investigation.
BINACJBOCharacter.xml Flags
None = No effect?
IsPlayer = What the name says
RandomCostume = What the name says
NotInitiallyPresent = Only spawned by scripting (not by engine)
NonCombatant = AI can't attack (not sure about weapons)
CanSpawnMultiple = Not necessary ai2_spawn force to spawn the character again
Unkillable = What the name says
InfiniteAmmo = What the name says
Omniscient = ??? (or can it see every character?)
HasLSI = ???
Boss = It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ai2_boss_battle=1 to have effect. UpgradeDifficulty = Allows upgrade a character if the difficulty level is higher than the normal. For example blue striker at normal level to red striker at hard level.
NoAutoDrop = no auto-drop (doesn't drop "used" shield, "used" invisibility and LSI when killed)
BINACJBOTriggerVolume.xml Flags
None = No effect?
OneTimeEnter = Only works one time (Enter)
OneTimeInside = Only works one time (Inside)
OneTimeExit = Only works one time (Exit)
EnterDisabled = ???
InsideDisabled = ???
ExitDisabled = ???
Disabled = Only activated via scripting (can be useful to be active only for specific savepoints for example)
PlayerOnly = What the name says
Talk
Please feel free to contacting me at this page (bellow).
Here are the latest files: http://edt.oni2.net/temp/China_8_4.zip EdT
If you scroll down you might find a few answers:
- XML:BINA/OBJC/CHAR#XML
- OBD_talk:BINA/OBJC/TRGV
- --paradox-01 14:31, 15 September 2012 (CEST)
Thanks I didn't know about them (didn't checked discussion). Are you sure about Omniscient? It seems that I have some Omniscient characters but that can be knocked down. --Script 10k 16:47, 15 September 2012 (CEST)
- Okay, it's not knowdown resistance. Will add Omniscient to the player, let's see what happen. --paradox-01 18:02, 15 September 2012 (CEST)
- And it also doesn't unlock player's moves. *shrugs* --paradox-01 18:12, 15 September 2012 (CEST)