XML:ONLV: Difference between revisions

980 bytes added ,  11 April 2013
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reimports are bitches ...
m (link fix)
m (reimports are bitches ...)
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==Level reimport==
===Correct export===
After export the extraction of objects can fail if their textures can't be found. Those objects probably use textures stored in level 0.


==Exported Oni Level (ONLV*.xml)==
In that case the "-search" argument can help to make correct extractions. In total the commands will look like this:
 
onisplit -export level0_files level0.dat
onisplit -export levelX_files levelX.dat
onisplit -extract:dae levelX_geometry levelX_files/AKEV*.oni -search level0_files
 
===Recycle object collections===
You only need them this or that file in xml format if you want to extend them. If you decide to use them via a master xml file note that instance IDs in those object collection should be removed or else a crash can appear. <!--Also there can be a problem with patrol path files if they contain a section without points. Use <Points></Points> instead of <Points/>. (I don't find this anymore, Neo would say "magic".)-->
 
 
===Locklights===
[...]
 
 
===Missing vertex shading?===
[...]
 
 
==XML export of Oni Level (ONLV)==
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
| skybox file ONSKafternoon<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKafternoon.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKafternoon_tn.png]
| skybox file ONSKafternoon<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKafternoon.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/ONSKafternoon_tn.png]
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==Exported Akira Environment (AKEV*.xml)==
==XML export of Akira Environment (AKEV)==
Somehow I would like to have the AKEV and ONLV information on one page (like the sound stuff on SNDD). Let's see how this turns out.
Somehow I would like to have the AKEV and ONLV information on one page (like the sound stuff on SNDD). Let's see how this turns out.


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