Talk:XmlTools: Difference between revisions
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Would this be a correct syntax (or whatever coder call this) ? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 12:36, 24 April 2013 (CEST) | Would this be a correct syntax (or whatever coder call this) ? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 12:36, 24 April 2013 (CEST) | ||
:Feature requests, like bug reports, are also better placed on bugs.oni2.net ^_^ --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 13:59, 24 April 2013 (CEST) | :Feature requests, like bug reports, are also better placed on bugs.oni2.net ^_^ It's a better system for tracking and discussing ideas, and Script will get emails for new requests that are filed. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 13:59, 24 April 2013 (CEST) | ||
Revision as of 12:17, 24 April 2013
ideas
section- and condition-based replacements
A character collection has many characters...
But what if I only want to replace a value from the player character?
Example:
<CHAR Id="3860">
<Header>
<Flags></Flags>
<Position>-543.22 159 -630.0954</Position>
<Rotation>0 180 0</Rotation>
</Header>
<OSD>
<Flags>IsPlayer NotInitiallyPresent</Flags>
<Class>konoko_generic</Class>
<Name>konoko</Name>
<Weapon>w1_tap</Weapon>
<Scripts>
<Spawn></Spawn>
<Die>you_lose</Die>
<Combat></Combat>
<Alarm></Alarm>
<Hurt></Hurt>
<Defeated></Defeated>
<OutOfAmmo></OutOfAmmo>
<NoPath></NoPath>
</Scripts>
<AdditionalHealth>0</AdditionalHealth>
[...]
</CHAR>
@ReplaceValueInSection Section "CHAR" ParentTag "Scripts" Tag "Spawn" ConditionParentTag "OSD" ConditionTag "Flags" ConditionValue "IsPlayer" <xml> <Spawn>load_prone_mode_logic</Spawn> </xml>
Would this be a correct syntax (or whatever coder call this) ? --paradox-01 (talk) 12:36, 24 April 2013 (CEST)