XML:ONLV: Difference between revisions

272 bytes added ,  7 June 2013
m
ENVP recycling -- method b: disadvantage: it needs a script; advantage: no need to edit the new ONLV after its creation
m (another brain dump)
m (ENVP recycling -- method b: disadvantage: it needs a script; advantage: no need to edit the new ONLV after its creation)
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===Locklights===
===Locklights===
Door locklights must be transfered by hand from old ONLV (ENVP instance) to CJBO particle file.
Door locklights must be transfered by hand from old ONLV (ENVP instance) to a) new ONLV or b) CJBO particle file.
 
For method b) you could use [https://dl.dropboxusercontent.com/u/139715/OniGalore/extract_ENVP.vbs THIS] script. [http://youtu.be/8HbPeNYqdY0 Demo vid].
 
The advantage is that you don't need to edit the new ONLV afterwards.




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* Object (dae) import via <Model> tag (xml master file) should get you objects with vertex coloring but no functions. In that case add corresponding CJBO files by hand.
* Object (dae) import via <Model> tag (xml master file) should get you objects with vertex coloring but no functions. In that case add corresponding CJBO files by hand.


This decision would only be needed for consoles.
You can chose between those two methods for consoles, triggers, turrets and furniture without particle.


Doors, furniture?, triggers? and turrets? will lose their original shading in any case.
Doors and furniture with particle need always the xml method.




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