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You can make test edits here.
!Command!!PC Retail!!Mac Beta 4!!Mac Retail/Demo/OSX
 
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[[Category:Wiki Support]]
|command: ai2_active||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_allpassive||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_attack||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_barabbas_retrievegun||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_chump||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_comehere||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_debug_makesound||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_doalarm||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_dopath||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_findconnections||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_followme||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_forget||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_idle||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_inactive||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_kill||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_lookatchar||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_lookatme||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_makeaware||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_makeblind||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_makedeaf||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_makeignoreplayer||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_movetoflag||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_neutralbehavior||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_noncombatant||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_panic||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_passive||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_pathdebugsquare||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_printbnvindex||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_report||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_report_verbose||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_reset||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_set_handlesilenterror||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_set_logerror||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_set_reporterror||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_setalert||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_setjobstate||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_setmovementmode||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_showmem||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_bestangle||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_decay||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_delaymax||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_delaymin||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_error||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_inaccuracy||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_recoil||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_revert||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_save||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_select||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_skill_show||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_spawn||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_spawnall||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_takecontrol||<center>*</center>||<center>*</center>||<center>*</center>
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|command: ai2_tripalarm||<center>*</center>||<center>*</center>||<center>*</center>
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|command: begin_cutscene||<center>*</center>||<center>*</center>||<center>*</center>
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|command: bind||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_animate||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_animate_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_boss_shield||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_changeteam||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_create||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_death_lock||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_delete||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_disarm||<center>*</center>||<center>*</center>||
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|command: chr_display_combat_stats||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_dontaim||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_draw_dot||<center>*</center>||<center>*</center>||
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|command: chr_envanim||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_envanim_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_envanim_stop||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_facetoflag||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_focus||<center>*</center>||<center>*</center>||
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|command: chr_forceholster||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_freeze||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_full_health||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_givepowerup||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_giveweapon||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_has_empty_weapon||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_has_lsi||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_health||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_holdkey||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_inv_reset||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_invincible||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_is_player||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_kill_all_ai||<center>*</center>||<center>*</center>||
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|command: chr_location||<center>*</center>||<center>*</center>||
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|command: chr_location_settocamera||<center>*</center>||<center>*</center>||
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|command: chr_lock_active||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_main_class||<center>*</center>||<center>*</center>||
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|command: chr_neutral||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_nocollision||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_pain||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_peace||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_playback||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_playback_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_playback_debug||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_poison||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_set_class||<center>*</center>||<center>*</center>||
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|command: chr_set_health||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_shadow||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_super||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_talk||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_teleport||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_ultra_mode||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_unkillable||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_unlock_active||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_unstoppable||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_vocalize||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_wait_animation||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_wait_animstate||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_wait_animtype||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_wait_health||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_weapon||<center>*</center>||<center>*</center>||
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|command: chr_weapon_immune||<center>*</center>||<center>*</center>||<center>*</center>
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|command: chr_who||<center>*</center>||<center>*</center>||
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|command: cinematic_start||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cinematic_stop||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_anim||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_anim_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_barabus||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_detach||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_interpolate||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_interpolate_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_jello||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_orbit||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_orbit_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_reset||<center>*</center>||<center>*</center>||<center>*</center>
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|command: cm_wait||<center>*</center>||<center>*</center>||<center>*</center>
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|command: co_show_all||<center>*</center>||<center>*</center>||
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|command: co_toggle_text||<center>*</center>||<center>*</center>||
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|command: console_activate||<center>*</center>||<center>*</center>||<center>*</center>
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|command: console_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
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|command: console_print||<center>*</center>||<center>*</center>||
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|command: console_reset||<center>*</center>||<center>*</center>||<center>*</center>
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|command: corpse_reset||<center>*</center>||<center>*</center>||
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|command: crash||<center>*</center>||<center>*</center>||
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|command: cutscene_sync||<center>*</center>||<center>*</center>||<center>*</center>
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|command: debug_env_anim||<center>*</center>||<center>*</center>||
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|command: diary_page_unlock||<center>*</center>||<center>*</center>||
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|command: did_kill_griffen||<center>*</center>||<center>*</center>||<center>*</center>
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|command: difficulty||<center>*</center>||<center>*</center>||<center>*</center>
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|command: dmsg||<center>*</center>||<center>*</center>||<center>*</center>
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|command: door_close||<center>*</center>||<center>*</center>||<center>*</center>
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|command: door_jam||<center>*</center>||<center>*</center>||<center>*</center>
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|command: door_lock||<center>*</center>||<center>*</center>||<center>*</center>
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|command: door_open||<center>*</center>||<center>*</center>||<center>*</center>
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|command: door_unjam||<center>*</center>||<center>*</center>||<center>*</center>
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|command: door_unlock||<center>*</center>||<center>*</center>||<center>*</center>
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|command: dprint||<center>*</center>||<center>*</center>||<center>*</center>
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|command: dump_docs||<center>*</center>||<center>*</center>||<center>*</center>
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|command: end_cutscene||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_anim||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_anim_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_broken||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_setanim||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_setanim_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_shade||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_show||<center>*</center>||<center>*</center>||<center>*</center>
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|command: env_texswap||<center>*</center>||<center>*</center>||<center>*</center>
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|command: fade_in||<center>*</center>||<center>*</center>||<center>*</center>
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|command: fade_out||<center>*</center>||<center>*</center>||<center>*</center>
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|command: fall_back||<center>*</center>||<center>*</center>||
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|command: fall_front||<center>*</center>||<center>*</center>||
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|command: flag_view_prefix||<center>*</center>||<center>*</center>||
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|command: give_powerup||<center>*</center>||<center>*</center>||<center>*</center>
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|command: gl_fog_end_changeto||<center>*</center>||<center>*</center>||<center>*</center>
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|command: gl_fog_start_changeto||<center>*</center>||<center>*</center>||<center>*</center>
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|command: goto||<center>*</center>||<center>*</center>||
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|command: gs_farclipplane_set||<center>*</center>||<center>*</center>||<center>*</center>
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|command: gs_fov_set||<center>*</center>||<center>*</center>||
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|command: hang||<center>*</center>||<center>*</center>||
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|command: input||<center>*</center>||<center>*</center>||<center>*</center>
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|command: killed_griffen||<center>*</center>||<center>*</center>||<center>*</center>
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|command: letterbox||<center>*</center>||<center>*</center>||<center>*</center>
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|command: lock_keys||<center>*</center>||<center>*</center>||<center>*</center>
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|command: lose||<center>*</center>||<center>*</center>||<center>*</center>
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|command: m3_display_list||<center>*</center>||<center>*</center>||
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|command: m3_display_set||<center>*</center>||<center>*</center>||
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|command: m3_draw_engine_list||<center>*</center>||<center>*</center>||
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|command: m3_engine_set||<center>*</center>||<center>*</center>||
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|command: m3_geom_engine_list||<center>*</center>||<center>*</center>||
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|command: m3_quality_set||<center>*</center>||<center>*</center>||
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|command: make_corpse||<center>*</center>||<center>*</center>||
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|command: message||<center>*</center>||<center>*</center>||<center>*</center>
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|command: message_remove||<center>*</center>||<center>*</center>||<center>*</center>
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|command: movie_play||<center>*</center>||<center>*</center>||<center>*</center>
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|command: obj_create||<center>*</center>||<center>*</center>||<center>*</center>
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|command: obj_force_draw||<center>*</center>||<center>*</center>||<center>*</center>
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|command: obj_hide||<center>*</center>||<center>*</center>||<center>*</center>
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|command: obj_kill||<center>*</center>||<center>*</center>||<center>*</center>
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|command: obj_shade||<center>*</center>||<center>*</center>||<center>*</center>
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|command: obj_show||<center>*</center>||<center>*</center>||<center>*</center>
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|command: objective_complete||<center>*</center>||<center>*</center>||
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|command: objective_set||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_callevent||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_count||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_daodan_disable||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_dumpparticles||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_killall||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_killnearest||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_printtags||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_removedangerous||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_spawn||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_startall||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_stopall||<center>*</center>||<center>*</center>||<center>*</center>
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|command: p3_writeusedparticles||<center>*</center>||<center>*</center>||<center>*</center>
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|command: particle||<center>*</center>||<center>*</center>||<center>*</center>
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|command: particle_temp_kill||<center>*</center>||<center>*</center>||<center>*</center>
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|command: particle_temp_start||<center>*</center>||<center>*</center>||<center>*</center>
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|command: particle_temp_stop||<center>*</center>||<center>*</center>||<center>*</center>
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|command: perf_prefix||<center>*</center>||<center>*</center>||
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|command: ph_status||<center>*</center>||<center>*</center>||<center>*</center>
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|command: playback||<center>*</center>||<center>*</center>||<center>*</center>
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|command: playback_block||<center>*</center>||<center>*</center>||<center>*</center>
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|command: playback_debug||<center>*</center>||<center>*</center>||<center>*</center>
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|command: powerup_reset||<center>*</center>||<center>*</center>||<center>*</center>
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|command: powerup_spawn||<center>*</center>||<center>*</center>||
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|command: print_state||<center>*</center>||<center>*</center>||
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|command: print_type||<center>*</center>||<center>*</center>||
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|command: reset_mechanics||<center>*</center>||<center>*</center>||<center>*</center>
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|command: restore_game||<center>*</center>||<center>*</center>||<center>*</center>
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|command: save_game||<center>*</center>||<center>*</center>||<center>*</center>
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|command: sc_focus||<center>*</center>||<center>*</center>||
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|command: script_reload||<center>*</center>||<center>*</center>||<center>*</center>
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|command: slowmo||<center>*</center>||<center>*</center>||<center>*</center>
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|command: sound_ambient_start||<center>*</center>||<center>*</center>||<center>*</center>
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|command: sound_ambient_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_ambient_volume||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_dialog_play||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_dialog_play_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_dialog_play_interrupt||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_impulse_play||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_list_broken_links||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_music_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_music_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_music_volume||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_objects_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: splash_screen||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: target_set||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: text_console||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: timer_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: timer_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_stop_lookup||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_write_animation||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_write_collection||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_write_lookup||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_activate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_hide||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_show||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_speed||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_corpse||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_count||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_enable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_kill||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_setscript||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_trigger||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: turret_activate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: turret_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: turret_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ui_fill_element||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ui_flash_element||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ui_show_element||<center>*</center>||<center>*</center>||
|-
|command: ui_show_help||<center>*</center>||<center>*</center>||
|-
|command: unbind||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: unbindall||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: weapon_reset||<center>*</center>||<center>*</center>||
|-
|command: weapon_spawn||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: where||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: who||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: win||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_barabbas_run||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_blind||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_boss_battle||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_chump_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_deaf||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_debug_localmove_lines||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_debug_localmovement||<center>*</center>||||
|-
|var: ai2_debug_localpathfinding||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_debug_showsettingIDs||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_ignore_player||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_melee_weightcorrection||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_printspawn||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showactivationpaths||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showastar||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showcombatranges||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showconnections||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showdynamicgrids||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showfights||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showfiringspreads||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showgrids||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showhealth||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showintersections||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showjoblocations||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlasers||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlinetochar||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlocalmelee||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlos||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_shownames||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showpathfindingerrors||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showpaths||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showprediction||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showprojectiles||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showsounds||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showtargeting||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showvision||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_spacing_cookies||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_spacing_enable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_spacing_weights||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_stopignoring_count||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_stopignoring_time||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: am_hit_everything||<center>*</center>||<center>*</center>||
|-
|var: am_invert||<center>*</center>||<center>*</center>||
|-
|var: am_show_axes||<center>*</center>||<center>*</center>||
|-
|var: am_show_closest||<center>*</center>||<center>*</center>||
|-
|var: am_show_filenames||<center>*</center>||<center>*</center>||
|-
|var: character_name_distance||<center>*</center>||<center>*</center>||
|-
|var: chr_active||<center>*</center>||<center>*</center>||
|-
|var: chr_aim_width||<center>*</center>||<center>*</center>||
|-
|var: chr_all_active||<center>*</center>||<center>*</center>||
|-
|var: chr_auto_aim_arc||<center>*</center>||<center>*</center>||
|-
|var: chr_auto_aim_dist||<center>*</center>||<center>*</center>||
|-
|var: chr_big_head||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: chr_big_head_amount||<center>*</center>||<center>*</center>||
|-
|var: chr_block_angle||<center>*</center>||<center>*</center>||
|-
|var: chr_buffer_size||<center>*</center>||<center>*</center>||
|-
|var: chr_collision_box||<center>*</center>||<center>*</center>||
|-
|var: chr_collision_grow||<center>*</center>||<center>*</center>||
|-
|var: chr_corpse_fade_offscreen||<center>*</center>||<center>*</center>||
|-
|var: chr_death_fade_frames||<center>*</center>||<center>*</center>||
|-
|var: chr_death_fade_start||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_aiming_screen||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_characters||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_collision||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_fall||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_footsteps||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_footsteps_verbose||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_handle||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_impacts||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_overlay||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_pathfinding||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_sphere||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_target||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_trigger_quad||<center>*</center>||<center>*</center>||
|-
|var: chr_disable_melee||<center>*</center>||<center>*</center>||
|-
|var: chr_disable_visactive||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_aiming_vector||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_all_characters||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_facing_vector||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_weapon||<center>*</center>||<center>*</center>||
|-
|var: chr_enable_collision||<center>*</center>||<center>*</center>||
|-
|var: chr_lod||<center>*</center>||<center>*</center>||
|-
|var: chr_mini_me||<center>*</center>||<center>*</center>||
|-
|var: chr_mini_me_amount||<center>*</center>||<center>*</center>||
|-
|var: chr_pin_character||<center>*</center>||<center>*</center>||
|-
|var: chr_print_sound||<center>*</center>||<center>*</center>||
|-
|var: chr_show_bnv||<center>*</center>||<center>*</center>||
|-
|var: chr_show_lod||<center>*</center>||<center>*</center>||
|-
|var: chr_show_movement||<center>*</center>||<center>*</center>||
|-
|var: chr_weapon_auto_aim||<center>*</center>||<center>*</center>||
|-
|var: cinematic_xoffset||<center>*</center>||<center>*</center>||
|-
|var: cinematic_yoffset||<center>*</center>||<center>*</center>||
|-
|var: cm_canter_unarmed||<center>*</center>||<center>*</center>||
|-
|var: cm_canter_weapon||<center>*</center>||<center>*</center>||
|-
|var: cm_distance||<center>*</center>||<center>*</center>||
|-
|var: cm_height||<center>*</center>||<center>*</center>||
|-
|var: cm_jello_amt||<center>*</center>||<center>*</center>||
|-
|var: cm_jello_radius||<center>*</center>||<center>*</center>||
|-
|var: cm_lookspring_percent||<center>*</center>||<center>*</center>||
|-
|var: cm_plane_test||<center>*</center>||<center>*</center>||
|-
|var: co_display||<center>*</center>||<center>*</center>||
|-
|var: co_fade_time||<center>*</center>||<center>*</center>||
|-
|var: co_message_display||<center>*</center>||<center>*</center>||
|-
|var: co_priority||<center>*</center>||<center>*</center>||
|-
|var: debug_consoles||<center>*</center>||<center>*</center>||
|-
|var: debug_font_cache||||<center>*</center>||
|-
|var: debug_gun_behavior||<center>*</center>||<center>*</center>||
|-
|var: debug_impacts||<center>*</center>||<center>*</center>||
|-
|var: debug_scripts||<center>*</center>||<center>*</center>||
|-
|var: debug_triggers||<center>*</center>||<center>*</center>||
|-
|var: debug_weapons||<center>*</center>||<center>*</center>||
|-
|var: door_drawframes||<center>*</center>||<center>*</center>||
|-
|var: door_ignore_locks||<center>*</center>||<center>*</center>||
|-
|var: door_pop_lighting||<center>*</center>||<center>*</center>||
|-
|var: door_show_activation||<center>*</center>||<center>*</center>||
|-
|var: door_show_debug||<center>*</center>||<center>*</center>||
|-
|var: draw_every_frame||<center>*</center>||<center>*</center>||
|-
|var: draw_every_frame_multiple||<center>*</center>||<center>*</center>||
|-
|var: env_collision||<center>*</center>||<center>*</center>||
|-
|var: env_drawallgqs||<center>*</center>||<center>*</center>||
|-
|var: env_drawfrustum||<center>*</center>||<center>*</center>||
|-
|var: env_drawvisonly||<center>*</center>||<center>*</center>||
|-
|var: env_highlight_gq||<center>*</center>||<center>*</center>||
|-
|var: env_ray_number||<center>*</center>||<center>*</center>||
|-
|var: env_show_ghostgqs||<center>*</center>||<center>*</center>||
|-
|var: env_show_leafnodes||<center>*</center>||<center>*</center>||
|-
|var: env_show_octnode_gqs||<center>*</center>||<center>*</center>||
|-
|var: env_show_octtree||<center>*</center>||<center>*</center>||
|-
|var: env_show_quad_count||<center>*</center>||<center>*</center>||
|-
|var: env_show_rays||<center>*</center>||<center>*</center>||
|-
|var: env_show_stairflagged||<center>*</center>||<center>*</center>||
|-
|var: fast_lookup||<center>*</center>||<center>*</center>||
|-
|var: fast_mode||<center>*</center>||<center>*</center>||
|-
|var: flag_name_distance||<center>*</center>||<center>*</center>||
|-
|var: flag_new_id||<center>*</center>||<center>*</center>||
|-
|var: footstep_flash||<center>*</center>||<center>*</center>||
|-
|var: fx_laser_width||<center>*</center>||<center>*</center>||
|-
|var: gl_disable_depth_reads||<center>*</center>||<center>*</center>||
|-
|var: gl_disable_dxt1||||<center>*</center>||
|-
|var: gl_disable_packed_pixels||||<center>*</center>||
|-
|var: gl_fog_blue||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_end||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_green||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_red||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_mipmap_offset||||<center>*</center>||
|-
|var: gs_input_accel||<center>*</center>||<center>*</center>||
|-
|var: gs_screen_shot_reduce||<center>*</center>||<center>*</center>||
|-
|var: gs_show_characters||<center>*</center>||<center>*</center>||
|-
|var: gs_show_corpses||<center>*</center>||<center>*</center>||
|-
|var: gs_show_environment||<center>*</center>||<center>*</center>||
|-
|var: gs_show_object_count||<center>*</center>||<center>*</center>||
|-
|var: gs_show_objects||<center>*</center>||<center>*</center>||
|-
|var: gs_show_particles||<center>*</center>||<center>*</center>||
|-
|var: gs_show_physics_count||<center>*</center>||<center>*</center>||
|-
|var: gs_show_scripting_count||<center>*</center>||<center>*</center>||
|-
|var: gs_show_shadows||<center>*</center>||<center>*</center>||
|-
|var: gs_show_sky||<center>*</center>||<center>*</center>||
|-
|var: gs_show_ui||<center>*</center>||<center>*</center>||
|-
|var: gs_sleep||<center>*</center>||<center>*</center>||
|-
|var: gs_stable_ear||<center>*</center>||<center>*</center>||
|-
|var: invincible||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: laser_alpha||<center>*</center>||<center>*</center>||
|-
|var: li_center_cursor||<center>*</center>||||
|-
|var: m3_buffer_clear||<center>*</center>||<center>*</center>||
|-
|var: m3_clear_color||<center>*</center>||<center>*</center>||
|-
|var: m3_double_buffer||<center>*</center>||<center>*</center>||
|-
|var: m3_fill_solid||<center>*</center>||<center>*</center>||
|-
|var: m3_shade_vertex||<center>*</center>||<center>*</center>||
|-
|var: m3_texture||<center>*</center>||<center>*</center>||
|-
|var: m3_zcompareon||<center>*</center>||<center>*</center>||
|-
|var: marketing_line_off||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ob_show_debug||<center>*</center>||<center>*</center>||
|-
|var: omnipotent||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_debug_collision||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_everything_breakable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_furniture_breakable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_glass_breakable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_show_env_collision||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: patrolpath_name_distance||<center>*</center>||<center>*</center>||
|-
|var: ph_active||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ph_debug_keyforces||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ph_show_collisions||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: recoil_base||<center>*</center>||<center>*</center>||
|-
|var: recoil_edit||<center>*</center>||<center>*</center>||
|-
|var: recoil_factor||<center>*</center>||<center>*</center>||
|-
|var: recoil_max||<center>*</center>||<center>*</center>||
|-
|var: recoil_return_speed||<center>*</center>||<center>*</center>||
|-
|var: save_point||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: saved_film_character_offset||<center>*</center>||<center>*</center>||
|-
|var: saved_film_loop||<center>*</center>||<center>*</center>||
|-
|var: sc_bind_f2||<center>*</center>||<center>*</center>||
|-
|var: sc_bind_f3||<center>*</center>||<center>*</center>||
|-
|var: show_characters||<center>*</center>||<center>*</center>||
|-
|var: show_chr_env_collision||<center>*</center>||<center>*</center>||
|-
|var: show_flags||<center>*</center>||<center>*</center>||
|-
|var: show_laser_env_collision||<center>*</center>||<center>*</center>||
|-
|var: show_patrolpaths||<center>*</center>||<center>*</center>||
|-
|var: show_performance||<center>*</center>||<center>*</center>||
|-
|var: show_performance_gsd||<center>*</center>||<center>*</center>||
|-
|var: show_performance_gsu||<center>*</center>||<center>*</center>||
|-
|var: show_sound_all||<center>*</center>||<center>*</center>||
|-
|var: show_sound_rectangles||<center>*</center>||<center>*</center>||
|-
|var: show_sound_spheres||<center>*</center>||<center>*</center>||
|-
|var: show_triggers||<center>*</center>||<center>*</center>||
|-
|var: show_turrets||<center>*</center>||<center>*</center>||
|-
|var: single_step||<center>*</center>||<center>*</center>||
|-
|var: sky_height||<center>*</center>||<center>*</center>||
|-
|var: sky_show_clouds||<center>*</center>||<center>*</center>||
|-
|var: sky_show_planet||<center>*</center>||<center>*</center>||
|-
|var: sky_show_sky||<center>*</center>||<center>*</center>||
|-
|var: sky_show_skybox||<center>*</center>||<center>*</center>||
|-
|var: sky_show_stars||<center>*</center>||<center>*</center>||
|-
|var: sound_show_debug||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: spatial_footsteps||<center>*</center>||<center>*</center>||
|-
|var: sync_debug||<center>*</center>||<center>*</center>||
|-
|var: target_max_distance||<center>*</center>||<center>*</center>||
|-
|var: turret_show_debug||<center>*</center>||<center>*</center>||
|-
|var: ui_suppress_prompt||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: unstoppable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: wait_for_key||<center>*</center>||<center>*</center>||
|-
|var: wp_disable_fade||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: wp_fadetime||<center>*</center>||<center>*</center>||
|-
|var: wp_force_half_scale||<center>*</center>||<center>*</center>||
|-
|var: wp_force_no_scale||<center>*</center>||<center>*</center>||
|-
|var: wp_force_scale||<center>*</center>||<center>*</center>||
|-
|var: wp_hypostrength||<center>*</center>||<center>*</center>||
|-
|var: wp_kickable||<center>*</center>||<center>*</center>||
|-
|var: wp_pow_adjustment||<center>*</center>||<center>*</center>||
|-
|var: wp_scale_adjustment||<center>*</center>||<center>*</center>||
|}

Latest revision as of 20:33, 27 April 2014

You can make test edits here.