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m (OBJC means "Objects", not "Object Collection") |
Paradox-01 (talk | contribs) m (placing the XML tags and options into the usual table) |
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===XML tags and options=== | ===XML tags and options=== | ||
{| class="wikitable" width="100%" | |||
!width=200px| XML tag | |||
!width=200px| Content type | |||
! Description | |||
|- | |||
:: mbo_turret_ciel | |valign=top|Flags | ||
|valign=top|flag | |||
|useless flags, can be left empty | |||
:Locked | |||
:Gunk | |||
|- | |||
|valign=top|Position | |||
|valign=top|float x3 | |||
|x y z, turret pod must be added in level architecture or as spawnable object (automatically by if done via master file?) | |||
|- | |||
|Rotation | |||
|float x3 | |||
|x y z | |||
|- | |||
|valign=top|Class | |||
|valign=top|string | |||
| <font color="#AAAAAA">TURR</font>''name''<font color="#AAAAAA">.oni</font> from level0_Final | |||
:: there are always 3 possible variants: ciel, floot, wall | |||
: mbo_turret_ciel | |||
: mbo_turret_floor | |||
: mbo_turret_wall (Mercury Bow) | |||
: phr_turret_... (Plasma Rifle) | |||
: psm_turret_... (Phase Stream Projector) | |||
: sap_turret_... (Hughes Black Adder (Uzi)) | |||
: sbg_turret_... (Super Ball Gun (explosives)) | |||
: scc_turret_... (Scram Cannon (homing rockets)) | |||
: scr_turret_... (Screamer Cannon (life sucker)) | |||
: vdg_turret_... (Van de Graaff (taser)) | |||
|- | |||
|TurretId | |||
|integer | |||
|used by [[XML:BINA/OBJC/TRIG|laser trigger]] and BSL commands | |||
|- | |||
|valign=top|Flags | |||
|valign=top|flag | |||
| | |||
: InitialActive | |||
|- | |||
|valign=top|<TargetedTeams> | |||
|valign=top|flag | |||
| multiple flags are separated by a space e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams> | |||
: Konoko | |||
: TCTF | |||
: Syndicate | |||
: Neutral | |||
: SecurityGuard | |||
: RogueKonoko | |||
: Switzerland | |||
: SyndicateAccessory | |||
|} | |||
{{XML}} | {{XML}} |
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