Jump to content

XML:BINA/OBJC/TURR: Difference between revisions

m
placing the XML tags and options into the usual table
m (OBJC means "Objects", not "Object Collection")
m (placing the XML tags and options into the usual table)
Line 58: Line 58:


===XML tags and options===
===XML tags and options===
* <Flags>
{| class="wikitable" width="100%"
::Locked
!width=200px| XML tag
::Gunk
!width=200px| Content type
* <Position> (turret is spawned at this position; turret pod must be added in level architecture or as spawnable object)
! Description
* <Class>
|-
:: mbo_turret_ciel
|valign=top|Flags
:: mbo_turret_floor
|valign=top|flag
:: mbo_turret_wall (mbo stands for Mercury Bow)
|useless flags, can be left empty
:: phr_turret_... (... stands for ciel / floor / wall) (phr stands for Plasma Rifle)
:Locked
:: psm_turret_... (psm stands for Phase Stream Projector)
:Gunk
:: sap_turret_... (sap stands for Hughes Black Adder (Uzi))
|-
:: sbg_turret_... (sbg stands for Super Ball Gun)
|valign=top|Position
:: scc_turret_... (scc stands for Scram Cannon)
|valign=top|float x3
:: scr_turret_... (scr stands for Screamer Cannon)
|x y z, turret pod must be added in level architecture or as spawnable object (automatically by if done via master file?)
:: vdg_turret_... (vdg stands for Van de Graaff Pistol)
|-
:: (<font color="#AAAAAA">TURR</font>''name''<font color="#AAAAAA">.oni</font> from level0_Final)
|Rotation
* <TurretId> (used by [[XML:BINA/OBJC/TRIG|laser trigger]] and BSL commands)
|float x3
* <Flags>
|x y z
:: InitialActive
|-
* <TargetedTeams>
|valign=top|Class
:: Konoko
|valign=top|string
:: TCTF
| <font color="#AAAAAA">TURR</font>''name''<font color="#AAAAAA">.oni</font> from level0_Final
:: Syndicate
:: there are always 3 possible variants: ciel, floot, wall
:: Neutral
: mbo_turret_ciel
:: SecurityGuard
: mbo_turret_floor
:: RogueKonoko
: mbo_turret_wall (Mercury Bow)
:: Switzerland
: phr_turret_... (Plasma Rifle)
:: SyndicateAccessory
: psm_turret_... (Phase Stream Projector)
:: (multiple flags are separated by a space e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams>)
: sap_turret_... (Hughes Black Adder (Uzi))
: sbg_turret_... (Super Ball Gun (explosives))
: scc_turret_... (Scram Cannon (homing rockets))
: scr_turret_... (Screamer Cannon (life sucker))
: vdg_turret_... (Van de Graaff (taser))
|-
|TurretId
|integer
|used by [[XML:BINA/OBJC/TRIG|laser trigger]] and BSL commands
|-
|valign=top|Flags
|valign=top|flag
|
: InitialActive
|-
|valign=top|<TargetedTeams>
|valign=top|flag
| multiple flags are separated by a space e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams>
: Konoko
: TCTF
: Syndicate
: Neutral
: SecurityGuard
: RogueKonoko
: Switzerland
: SyndicateAccessory
|}


{{XML}}
{{XML}}
8,018

edits