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| Paradox-01 (talk | contribs)  (COLLISION texture gets gunk flags by OFGA) | Paradox-01 (talk | contribs)  m (clearifying how to set up twosided-ness and transparency by hand) | ||
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| '''TwoSided and transparent objects''' | '''TwoSided and transparent objects''' | ||
| It's also possible to set this in Mod Tool.  | It's also possible to set this in Mod Tool. For TwoSided-ness use one image source for diffuse and transparency. (It won't work with two image sources even if both sources use the same image.) | ||
| For transparency additionally use the three checkboxes: | |||
| * Transparency: Enable | |||
| * Transparency: Use Alpha | |||
| * Transparency: Invert | |||
| See '''Figure 1'''. | |||
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| Typically it gets <GunkFlags>Invisible NoObjectCollision</GunkFlags> | Typically it gets <GunkFlags>Invisible NoObjectCollision</GunkFlags> | ||
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