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114 bytes added ,  16 April 2017
m
clearifying how to set up twosided-ness and transparency by hand
(COLLISION texture gets gunk flags by OFGA)
m (clearifying how to set up twosided-ness and transparency by hand)
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'''TwoSided and transparent objects'''
'''TwoSided and transparent objects'''


It's also possible to set this in Mod Tool. Use one image source for diffuse and transparency.
It's also possible to set this in Mod Tool. For TwoSided-ness use one image source for diffuse and transparency. (It won't work with two image sources even if both sources use the same image.)


It won't work with two image sources even if both sources use the same image. See '''Figure 1'''.
For transparency additionally use the three checkboxes:
* Transparency: Enable
* Transparency: Use Alpha
* Transparency: Invert
 
See '''Figure 1'''.




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Typically it gets <GunkFlags>Invisible NoObjectCollision</GunkFlags>
Typically it gets <GunkFlags>Invisible NoObjectCollision</GunkFlags>
So _marker_barrier could be used




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