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Paradox-01 (talk | contribs) (COLLISION texture gets gunk flags by OFGA) |
Paradox-01 (talk | contribs) m (clearifying how to set up twosided-ness and transparency by hand) |
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'''TwoSided and transparent objects''' | '''TwoSided and transparent objects''' | ||
It's also possible to set this in Mod Tool. | It's also possible to set this in Mod Tool. For TwoSided-ness use one image source for diffuse and transparency. (It won't work with two image sources even if both sources use the same image.) | ||
For transparency additionally use the three checkboxes: | |||
* Transparency: Enable | |||
* Transparency: Use Alpha | |||
* Transparency: Invert | |||
See '''Figure 1'''. | |||
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Typically it gets <GunkFlags>Invisible NoObjectCollision</GunkFlags> | Typically it gets <GunkFlags>Invisible NoObjectCollision</GunkFlags> | ||
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