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The OSBD properties can be recreated by turning the sound into a cue and then adding BluePrint logic to it.  | The OSBD properties can be recreated by turning the sound into a cue and then adding BluePrint logic to it.  | ||
UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However,   | UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, almost every Oni modder imports complete soundtracks, so it's not that much of a loss.  | ||
[[Image:UE4_SoundCue.png|400px|right|thumb]]  | [[Image:UE4_SoundCue.png|400px|right|thumb]]  | ||
Example:  | Example:  | ||
Import two wav   | Import two wav files to the content browser. Right-click one to "Create Cue". Double-click that created Cue.  | ||
Add "Wave Player", "Enveloper", "Random", and "Looping" nodes.  | Add "Wave Player", "Enveloper", "Random", and "Looping" nodes.  | ||
Set a wave file for each new Wave Player.  | |||
Select all and press "C" to group them in a comment. That way better remember what it does and can the stuff around all at once.  | Select all and press "C" to group them in a comment. That way better remember what it does and can the stuff around all at once.  | ||
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