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Paradox-01 (talk | contribs) mNo edit summary  | 
				Paradox-01 (talk | contribs)  m (+ Cooking (finalizing) the game + Blueprint to exit the game)  | 
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Use you imagination: This could be used to toggle visibility of developer stuff.  | Use you imagination: This could be used to toggle visibility of developer stuff.  | ||
In connection with a HUD you could create the equivalent of "chr_debug_characters = 1"  | In connection with a HUD you could create the equivalent of "chr_debug_characters = 1"  | ||
====Cooking the game====  | |||
On Windows, run the game editor with administration rights.  | |||
Then go: File > Package Project > Windows > Windows (64-bit).  | |||
Choose an output folder.  | |||
You can now play the game.  | |||
:https://answers.unrealengine.com/questions/37357/how-do-i-create-a-exe-of-my-game.html  | |||
====Exit the game====  | |||
Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots.  | |||
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