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There's a big community, documentation and tutorials.
There's a big community, documentation and tutorials.
If the demo is going to be extended it would be better to work with original/free content from begin with, sparing us IP concerns.


It supports weapon and h2h combat. Of course Oni's unique fighting style would have be re-written. But everything else should be supported by the engine. Particle, trigger volumes, wide environments, details characters. What else could you wish for?
It supports weapon and h2h combat. Of course Oni's unique fighting style would have be re-written. But everything else should be supported by the engine. Particle, trigger volumes, wide environments, details characters. What else could you wish for?
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===Features===
===Features===
Besides new levels, characters and story... How about new gameplay elements? Since the Daodan is an core element of the story it would be shame not to make use of it. It would add a strategical component and adds to the replay value.
Besides new levels, characters and story... How about new gameplay elements? Since the Daodan is an core element of the story it would be shame not to make use of it. It would add a strategical component and adds to the replay value.
Since the bio aspects would be hard to reinvent for a spiritual successor, one might more concentrate on good 'ol nanotech. "Omega days"? "Iron demons?"


====Primary Daodan traits====
====Primary Daodan traits====
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:Add element to array, insert an MP4 video with 25 frames per second
:Add element to array, insert an MP4 video with 25 frames per second
:Bug: On Windows the mouse cursor will be shown during video playback.
:Bug: On Windows the mouse cursor will be shown during video playback.
:: demonstrated in [https://youtu.be/gwlAt-0rwnQ Oni 2 Tech Demo - Episode 1]
<!--:: demonstrated in [https://youtu.be/gwlAt-0rwnQ Oni 2 Tech Demo - Episode 1]-->
 
An animated intro would be nice but that's unfeasible for us. Instead ingame cutscenes could be used.




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