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+ Cooking (finalizing) the game + Blueprint to exit the game
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m (+ Cooking (finalizing) the game + Blueprint to exit the game)
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Use you imagination: This could be used to toggle visibility of developer stuff.
Use you imagination: This could be used to toggle visibility of developer stuff.
In connection with a HUD you could create the equivalent of "chr_debug_characters = 1"
In connection with a HUD you could create the equivalent of "chr_debug_characters = 1"
====Cooking the game====
On Windows, run the game editor with administration rights.
Then go: File > Package Project > Windows > Windows (64-bit).
Choose an output folder.
You can now play the game.
:https://answers.unrealengine.com/questions/37357/how-do-i-create-a-exe-of-my-game.html
====Exit the game====
Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots.
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