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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (+ Cooking (finalizing) the game + Blueprint to exit the game) |
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Use you imagination: This could be used to toggle visibility of developer stuff. | Use you imagination: This could be used to toggle visibility of developer stuff. | ||
In connection with a HUD you could create the equivalent of "chr_debug_characters = 1" | In connection with a HUD you could create the equivalent of "chr_debug_characters = 1" | ||
====Cooking the game==== | |||
On Windows, run the game editor with administration rights. | |||
Then go: File > Package Project > Windows > Windows (64-bit). | |||
Choose an output folder. | |||
You can now play the game. | |||
:https://answers.unrealengine.com/questions/37357/how-do-i-create-a-exe-of-my-game.html | |||
====Exit the game==== | |||
Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots. |
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