XML:PSpc: Difference between revisions

From OniGalore
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{| border=0 cellspacing=20 cellpadding=0 style="float:right"
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
|
|
http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/PSpc_original.png
 
[[Image:PSpc_original.png|center|thumb]]
[[Image:PSpc_color_indicated.png|center|thumb]]


'''TXMPh_19'''
'''TXMPh_19'''
http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/PSpc_color_indicated.png


Green left part is 1.<br>
Green left part is 1.<br>
Line 73: Line 73:
Coordinates of 7: <nowiki>[65|0]</nowiki> to <nowiki>[128|32]</nowiki>
Coordinates of 7: <nowiki>[65|0]</nowiki> to <nowiki>[128|32]</nowiki>


 
[[Image:PSpc_parts_ingame.png|right|thumb]]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/parts_ingame.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/parts_ingame_preview.png]
|}
|}
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>

Revision as of 09:14, 28 December 2017

PSpc : Part Specification
XML modding tips
See HERE to start learning about XML modding.
See HERE if you are searching for information on how to handle object coordinates.
See HERE for some typical modding errors and their causes.
XML.png
XML

OSBD << Other file types >> PSpL

switch to OBD page

general information

  • The xml code on this page is compatible with onisplit v0.9.61.0
  • This file handles TXMP (images) in IGPG (in-game page) which is used by OPge, TxtC and maybe a few other.
  • You could also try to emulate image align that way. (The image would be a corner and the rest would be a transparent, stretched pixel line.)
  • Limitation: please note that an animated TXMP doesn't work in PSpc.


XML structure

1 4 7
2 5 8
3 6 9


There are 9 <PSpcPoint> tags under <TopLeft> and <RightBottom>. The first <PSpcPoint> tag of <TopLeft> and <RightBottom> belong together - as well as all other second, third, etc. <PSpcPoint> tags belong together. But the order goes from top to bottom (so the upper parts are 1, 4, and 7).

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <PSpc id="0">
       <TopLeft>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           [...]
       </TopLeft>
       <RightBottom>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           [...]
       </RightBottom>
       <Texture>TXMP...</Texture>
   </PSpc>
</Oni>


positions on example

TXMPh_19 is the only image of TxtClevel_19a but Oni divide it into 9 parts. Each part is framed by pixel coordinates from [Left|Top] to [Right|Bottom].

The corners are fixed while boarders become stretched. Used parts in following example are 1, 4, and 7.

PSpc original.png
PSpc color indicated.png

TXMPh_19

Green left part is 1.
Yellow middle pixel line is 4.
Orange right part is 7.
(The yellow line becomes stretched.)

Coordinates of 1: [0|0] to [64|32]
Coordinates of 4: [64|0] to [64|32]
Coordinates of 7: [65|0] to [128|32]

PSpc parts ingame.png
<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <PSpc id="0">
       <LeftTop>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>64</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>65</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
       </LeftTop>
       <RightBottom>
           <PSpcPoint>
               <X>64</X>
               <Y>32</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>64</X>
               <Y>32</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>128</X>
               <Y>32</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
           <PSpcPoint>
               <X>0</X>
               <Y>0</Y>
           </PSpcPoint>
       </RightBottom>
       <Texture>TXMPh_19</Texture>
   </PSpc>
</Oni>