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Paradox-01 (talk | contribs)  (swappable glowtex)  | 
				Paradox-01 (talk | contribs)  m (video #3 - optional glowtex, pickup animation binding, character sockets)  | 
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====Exit the game====  | ====Exit the game====  | ||
Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots.  | Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots.  | ||
===Videos===  | |||
Those videos are merely video proofs that a certain feature can be made by us with this engine. Not more, not less.  | |||
[https://youtu.be/RZSeUP-cCVA Oni UE4 experiment 1 - Main Menu, HUD, Fall damage]  | |||
[https://youtu.be/y4sxRP-GrVQ Oni UE4 experiment 2 - picking up hyposprays and using them]  | |||
[https://youtu.be/-AxaiojcAQU Oni UE4 experiment 3 - optional glowtex, animation binding, character sockets]  | |||
:;Comment  | |||
:Glowtex can be disabled if we need to. Though I think the majority of the modders wants a non-visible "hammerspace" inventroy.  | |||
:The pickup animation from "Character Interaction" is too slow for Oni's fast pace. Also the animation needs tweaking so that it better interpolates to the idle anim.  | |||
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