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Paradox-01 (talk | contribs) (swappable glowtex) |
Paradox-01 (talk | contribs) m (video #3 - optional glowtex, pickup animation binding, character sockets) |
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====Exit the game==== | ====Exit the game==== | ||
Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots. | Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots. | ||
===Videos=== | |||
Those videos are merely video proofs that a certain feature can be made by us with this engine. Not more, not less. | |||
[https://youtu.be/RZSeUP-cCVA Oni UE4 experiment 1 - Main Menu, HUD, Fall damage] | |||
[https://youtu.be/y4sxRP-GrVQ Oni UE4 experiment 2 - picking up hyposprays and using them] | |||
[https://youtu.be/-AxaiojcAQU Oni UE4 experiment 3 - optional glowtex, animation binding, character sockets] | |||
:;Comment | |||
:Glowtex can be disabled if we need to. Though I think the majority of the modders wants a non-visible "hammerspace" inventroy. | |||
:The pickup animation from "Character Interaction" is too slow for Oni's fast pace. Also the animation needs tweaking so that it better interpolates to the idle anim. |
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