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Restless Souls/Wishlist: Difference between revisions

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video #3 - optional glowtex, pickup animation binding, character sockets
(swappable glowtex)
m (video #3 - optional glowtex, pickup animation binding, character sockets)
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====Exit the game====
====Exit the game====
Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots.
Create two nodes in level blueprints: "input keyboard escape" and "quit game". Connect the execution slots.
===Videos===
Those videos are merely video proofs that a certain feature can be made by us with this engine. Not more, not less.
[https://youtu.be/RZSeUP-cCVA Oni UE4 experiment 1 - Main Menu, HUD, Fall damage]
[https://youtu.be/y4sxRP-GrVQ Oni UE4 experiment 2 - picking up hyposprays and using them]
[https://youtu.be/-AxaiojcAQU Oni UE4 experiment 3 - optional glowtex, animation binding, character sockets]
:;Comment
:Glowtex can be disabled if we need to. Though I think the majority of the modders wants a non-visible "hammerspace" inventroy.
:The pickup animation from "Character Interaction" is too slow for Oni's fast pace. Also the animation needs tweaking so that it better interpolates to the idle anim.
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