19,703
edits
 (→Launch arguments:  more test results)  | 
				 (→Launch arguments:  more test results)  | 
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| -noattacking  | | -noattacking  | ||
|Prevents AI from attacking player.  | |Prevents AI from attacking player.  | ||
|  | |The AI will not use melee moves against you, only guarding; however, they will shoot normally at you.  | ||
|-  | |-  | ||
| -layout  | | -layout  | ||
| Line 93: | Line 93: | ||
| -testloadsave  | | -testloadsave  | ||
|Use test save file to run game.  | |Use test save file to run game.  | ||
|  | |There appears to be a test save file in RB.DAT which contains savepoint info for the "Initial Attack" level, but it does not seem to have any effect on that level.  | ||
|-  | |-  | ||
| -oldcam  | | -oldcam  | ||
|Start with the old camera system in the game.  | |Start with the old camera system in the game.  | ||
|  | |No effect.  | ||
|-  | |-  | ||
| -noactorreload  | | -noactorreload  | ||
|Don't reload actor XML files when doing the "quick" restart.  | |Don't reload actor XML files when doing the "quick" restart.  | ||
|  | |Do not know how to perform a "quick" restart.  | ||
|-  | |-  | ||
| -defaultcampack  | | -defaultcampack  | ||
|Use the default camera package instead of the campack in the layout directory.  | |Use the default camera package instead of the campack in the layout directory.  | ||
|  | |Removes specially-programmed camera behaviors from a level, like turning the camera to face an approaching attacker.  | ||
|-  | |-  | ||
| -nocamcollision  | | -nocamcollision  | ||
|No camera collision.  | |No camera collision.  | ||
|  | |Allows camera to pass through floor. When camera passes through wall, it will not relocate itself to remove the obstruction to your view, as it does normally.  | ||
|-  | |-  | ||
| -norumble  | | -norumble  | ||
|No pad rumbling.  | |No pad rumbling.  | ||
|  | |Cannot have any effect in Oni 2, as there is normally no rumble effect anyway.  | ||
|-  | |-  | ||
| -noparticles  | | -noparticles  | ||
|No particle effects.  | |No particle effects.  | ||
|  | |No observed effect. Weapons fire looks normal.  | ||
|-  | |-  | ||
| -unbreakable  | | -unbreakable  | ||
|Player is unbreakable  | |Player is unbreakable  | ||
|  | |Game launches with "Invincibility" in Options menu already turned on.  | ||
|-  | |-  | ||
| -polar  | | -polar  | ||