18,700
edits
(→Launch arguments: more test results) |
(→Launch arguments: more test results) |
||
Line 85: | Line 85: | ||
| -noattacking | | -noattacking | ||
|Prevents AI from attacking player. | |Prevents AI from attacking player. | ||
| | |The AI will not use melee moves against you, only guarding; however, they will shoot normally at you. | ||
|- | |- | ||
| -layout | | -layout | ||
Line 93: | Line 93: | ||
| -testloadsave | | -testloadsave | ||
|Use test save file to run game. | |Use test save file to run game. | ||
| | |There appears to be a test save file in RB.DAT which contains savepoint info for the "Initial Attack" level, but it does not seem to have any effect on that level. | ||
|- | |- | ||
| -oldcam | | -oldcam | ||
|Start with the old camera system in the game. | |Start with the old camera system in the game. | ||
| | |No effect. | ||
|- | |- | ||
| -noactorreload | | -noactorreload | ||
|Don't reload actor XML files when doing the "quick" restart. | |Don't reload actor XML files when doing the "quick" restart. | ||
| | |Do not know how to perform a "quick" restart. | ||
|- | |- | ||
| -defaultcampack | | -defaultcampack | ||
|Use the default camera package instead of the campack in the layout directory. | |Use the default camera package instead of the campack in the layout directory. | ||
| | |Removes specially-programmed camera behaviors from a level, like turning the camera to face an approaching attacker. | ||
|- | |- | ||
| -nocamcollision | | -nocamcollision | ||
|No camera collision. | |No camera collision. | ||
| | |Allows camera to pass through floor. When camera passes through wall, it will not relocate itself to remove the obstruction to your view, as it does normally. | ||
|- | |- | ||
| -norumble | | -norumble | ||
|No pad rumbling. | |No pad rumbling. | ||
| | |Cannot have any effect in Oni 2, as there is normally no rumble effect anyway. | ||
|- | |- | ||
| -noparticles | | -noparticles | ||
|No particle effects. | |No particle effects. | ||
| | |No observed effect. Weapons fire looks normal. | ||
|- | |- | ||
| -unbreakable | | -unbreakable | ||
|Player is unbreakable | |Player is unbreakable | ||
| | |Game launches with "Invincibility" in Options menu already turned on. | ||
|- | |- | ||
| -polar | | -polar |