XML:Impt: Difference between revisions
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===general information=== | ===general information=== | ||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | * The xml code on this page is based on onisplit '''v0.9.61.0''' | ||
* ''' | * '''Impt*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat) | ||
* They are used by [[XML:ONCC#CBPI:_Character_Body_Part_Impacts|CBPI]], [[XML:ONCC#ONIA:_Oni_Character_Impact_Array|ONIA]] and [[XML:BINA/ONIE|ONIE]]. | * They are used by [[XML:ONCC#CBPI:_Character_Body_Part_Impacts|CBPI]], [[XML:ONCC#ONIA:_Oni_Character_Impact_Array|ONIA]] and [[XML:BINA/ONIE|ONIE]]. | ||
* Impact is only specified by the file name. | * Impact is only specified by the file name. | ||
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===XML structure=== | ===XML structure=== | ||
For example:<br>ImptBar_Super_Kick.xml | For example:<br>ImptBar_Super_Kick.xml but | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
| Line 128: | Line 128: | ||
| | | | | | ||
| +--Kick_Blocked | | +--Kick_Blocked | ||
| +--Kick_Hit (Groups ONIA links. | | +--Kick_Hit (Groups ONIA links. Redundant to ONCP since ONIA <Modifier> is always "Any". Or you think of it as "future-proof" if you add more (actual light and heavy) characters.)) | ||
| | | | | | | | ||
| | +--Bar_Super_Kick | | | +--Bar_Super_Kick | ||
Revision as of 05:21, 8 June 2018
| Impt : Impact |
| |
|---|---|---|
| XML
IPge << Other file types >> M3GM |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- Impt*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- They are used by CBPI, ONIA and ONIE.
- Impact is only specified by the file name.
- Every impact has a parent impact to organize effects in ONIE.
XML structure
For example:
ImptBar_Super_Kick.xml but
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Impt id="0">
<ParentImpact>ImptKick_Hit</ParentImpact>
</Impt>
</Oni>
- Some Impt are used to detect the regular character-environment collision which comes from character's movement. See ONCC. It looks like this:
<ImpactModifierName>Heavy</ImpactModifierName>
<Impacts>
<ONCCImpact>
<Name>Footstep_Walk</Name>
</ONCCImpact>
[...]
</Impacts>
Flags of <ImpactModifierName>
- Heavy
- Medium
- Light
Impact tree
If an impact (effect) links to an empty node it will go the hierarchy upwards until it finds content and matching conditions.
Default
|
+--Blunt (groups env (especially enc-char) collisions ? self: empty)
| |
| +--Fall_Slide (line of connection ? TRAM<ToState>RunSlide : ONCC<ONCCImpact><Name>Fall_Slide</Name></ONCCImpact> : ONIE, self: empty)
| +--Hit (Groups objects and particle attracted by gravity?)
| | |
| | +--Fall
| | | |
| | | +--Fall_Knockdown
| | | +--Fall_Land
| | | |
| | | +--Fall_LandHard
| | |
| | +--Fall_Object
| | | |
| | | +--Powerup
| | | +--Weapon
| | |
| | +--Shrapnel (BINA3RAPw5_sbg_f05, BINA3RAPw11_ba1_f03, self: empty)
| | +--Weapon_Bounce (BINA3RAPw5_sbg_p01, BINA3RAPw9_scr_p08, BINA3RAPw9_scr_p01, BINA3RAPw10_sni_p01, self: empty)
| |
| +--Footstep
| |
| +--Footstep_Run
| | |
| | +--Footstep_RunMain
| | +--Footstep_RunSprint
| | +--Footstep_RunStop
| | +--Footstep_Shuffle
| | |
| | +--Footstep_RunStart
| | +--Footstep_SingleStep
| | +--Footstep_Turn
| |
| +--Footstep_Walk
| | |
| | +--Footstep_WalkMain
| | +--Footstep_WalkStop
| | +--Footstep_Crouch
| |
| +--Footstep_Zombie
| +--Footstep_IronDemon
| |
| +--Footstep_IronDemon_Turn
|
+--Damaging (Meant to group items by damage type but is unused because particle hold the information about damage types ?)
| |
| +--Blast (Is this used by any instance? Let's check explosive particles: MadBomber, SBG, WMC, ShinBomb)
| +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive)
| |
| +--Bullet
| | |
| | +--w1_tap
| | +--w2_sap
| | +--w7_scc
| | +--w8_mbo
| |
| +--Energy
| | |
| | +--w3_phr
| | +--w4_psm
| | +--w6_vdg
| | +--w10_sni
| | +--w12_ba2
| | +--w13_muro
| | +--w14_muro
| |
| +--Grenade
| |
| +--w5_sbg
| +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?)
| +--w11_ba1
|
+--Debris
| |
| +--Casing
| +--Glass_Shard
| +--Spark
|
+--Melee (H2H attack impacts)
|
+--Head (head nut, huh?)
| |
| +--Head_Blocked
| +--Head_Hit
| +--Head_Killed
|
+--Kick
| |
| +--Kick_Blocked
| +--Kick_Hit (Groups ONIA links. Redundant to ONCP since ONIA <Modifier> is always "Any". Or you think of it as "future-proof" if you add more (actual light and heavy) characters.))
| | |
| | +--Bar_Super_Kick
| | +--Com_Super_Kick
| | +--Eli_Super_Kick
| | +--Gri_Super_Kick
| | +--Kon_Super_Kick
| | +--Mur_Super_Kick
| | +--Nin_Super_Kick
| | +--Red_Super_Kick
| | +--Str_Super_Kick
| | +--Swt_Super_Kick
| | +--Tan_Super_Kick
| | +--Tcl_Super_Kick
| | +--Thu_Super_Kick
| |
| +--Kick_Killed
|
+--Punch
| |
| +--Punch_Blocked
| +--Punch_Hit (Groups ONIA links. Redundant to ONCP since ONIA <Modifier> is always "Any". Or you think of it as "future-proof" if you add more (actual light and heavy) characters.)
| | |
| | +--Bar_Super_Punch
| | +--Com_Super_Punch
| | +--Eli_Super_Punch
| | +--Gri_Super_Punch
| | +--Kon_Super_Punch
| | +--Mur_Super_Punch
| | +--Nin_Super_Punch
| | +--Red_Super_Punch
| | +--Str_Super_Punch
| | +--Swt_Super_Punch
| | +--Tan_Super_Punch
| | +--Tcl_Super_Punch
| | +--Thu_Super_Punch
| |
| +--Punch_Killed
|
+--Self_Damage
+--Self_Damage_Killed
