MakeHuman: Difference between revisions
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A recently developed alternative to MakeHuman is '''Manuel Bastioni Lab''' (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development. | A recently developed alternative to MakeHuman is '''Manuel Bastioni Lab''' (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development. | ||
Another good alternative is [[Fuse]]. |
Revision as of 09:10, 14 August 2018
MakeHuman ( http://www.makehuman.org ) is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.
HERE is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or game use - "Project Maiko" (!) by Colin Barton. The full list of updates/tutorials under the "Maiko" project is HERE
A recently developed alternative to MakeHuman is Manuel Bastioni Lab (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.
Another good alternative is Fuse.