AE:BIP: Difference between revisions

778 bytes added ,  15 January 2019
→‎Downloading: adding links to what I believe were the intended files
(→‎Downloading: adding links to what I believe were the intended files)
 
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{{fmbox
  | text = This page is preserved for historical reasons; development stopped long ago. BIP was a general collection of improvements to Oni, but these changes were made by hex editor to the level data files, requiring the player to download whole new level files to play the mods. Its less legally-troublesome successor, [[AE:ONK|ONK]], introduced delta patches, but once [[OniSplit]] and the [[AE]] introduced truly modular modding, the binary modding of BIP and ONK was made obsolete. The ideas described below are generally available as mods for the AE.
  }}
== The Binary Improvement Project ==
== The Binary Improvement Project ==
 
The main objective of the Binary Improvement Project (BIP) will be to make extremely scripter-friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.
The main objective of the Binary Improvement Project (BIP) will be to make extremely script-er friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.


If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!
If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!


To read up on discussion on this topic, go [http://mukade.bungie.org/cgi-bin/mukade/ikonboard.cgi?s=6516029ae2bf986cdebc05c192858e22;act=ST;f=3;t=205 here]
<!--Commented this out because the mukade forum archive is down:
To read up on discussion on this topic, go [http://mukade.bungie.org/cgi-bin/mukade/ikonboard.cgi?s=6516029ae2bf986cdebc05c192858e22;act=ST;f=3;t=205 here]-->


==Project Points==
==Project Points==
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== Downloading ==
== Downloading ==
WARNING: HUGE FILES
The ones currently available are the first generation.
The ones currently available are the first generation.
They only contain functions for death and hurt. (And some other things which you must find out on your own :p)
They only contain functions for death and hurt. (And some other things which you must find out on your own :p)


 
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
{| border="1" cellpadding="5" cellspacing="0" align="center"
|+'''THE BINARY IMPROVEMENT PROJECT'''
|+'''THE BINARY IMPROVEMENT PROJECT'''
|-
|-
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|-
|-
|level0_Final
|level0_Final
|Available *
|Available [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/ HERE]*
|-
|-
|level1_Final
|level1_Final
|Available
|Versions available [http://mods.oni2.net/node/343 HERE] and [http://geyser.oni2.net/ONK/warehouse/WarehouseMod/ HERE]
|-
|-
|level2_Final
|level2_Final
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|-
|-
|level19_Final
|level19_Final
|Available [http://your_mom.oni2.net/Downloads/CompoundB.rar HERE!]
|Available [http://yourmom.oni2.net/Downloads/CompoundB.rar HERE!]
|}
|}


*technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.
<nowiki>*</nowiki>Technically, level0_Final is not part of the project. It improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.


'''Ok, File(s) Back Online (well, mine, Loser's are gone :S )'''
[[Category:Obsolete AE mods]]