User:Bobbysoon: Difference between revisions
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===References and Comparisons=== | ===References and Comparisons=== | ||
====Pics==== | ====Pics==== | ||
[[Image: | [[Image:Iron Demon in Battle.jpg|400px]] [[Image:Konoko%20runs%20from%20Iron%20Demon.jpg]] | ||
[[Image:Oni_Faces.jpg|thumb|left|740px]] | [[Image:Oni_Faces.jpg|thumb|left|740px]] |
Revision as of 03:17, 8 April 2019
AE:Iron Demon Development (temp/sandbox)
An attemp to establish order in my head This is what I'm gathering of what I need to do Feel free to edit this
TRBS
Consistency with Bungie's Iron Demon
Geometry
Changes to be made to 17sec's model:
- Body/Head/Eye
- Narrower body
- Tapered base of the wings/arm shields protrusion from body's sides
- Details where the arms meet the body?
- Taper the face to the eye
- Taper the back of the body to a more rounded point
- Narrower Dynamo/badonkadonk
- A heat-seeking missile pod on the back, pointing upward
- Grenade launcher (chin gunpod)
- Arms
- Will the barrels be detached to PAR3?
- Move the arms back
- Round the arms more - almost half-teardrop - and a little thinner
- Feet
- Blocky sole of foot is front half only. Needs a narrower claw-like heel, possibly part of calf rather than foot?
- Foot shell sides same shape as foot's sides
- Hoses behind the holes in the shinguards for the torches
Texture
- color correction
References and Comparisons
Pics
comparison of scale and textures, Bungie's with 17sec's model
observations of descrepancies, Bungie's with 127.5% scale, modified
Vids
Final Nicification Checklist
- No asymmetric quads
- No bad normals / smoothing
- Color correction
TRAM
- death anim will use knockdown_head and blownup AnimType
- Idle/walking/turning/running/sprinting(when un-armed)?
- Punch and kick TRAM will take care of emitting projectiles from the 3 "weapons"
- Stomp. Maybe some shockwaves from the feet as well.
- Aiming screens