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==Scope== | ==Scope== | ||
'''UnrealOni''' does not only stand for the used engine but is also a pun for not being an actual game, '''it's a ''test'''''. | |||
It aims to explore the Unreal engine and answer the longstanding question whether Oni can be recreated. | It aims to explore the Unreal engine and answer the longstanding question whether Oni can be recreated. | ||
Since the Unreal Engine can be fully modified by C++ the question is rather '''how much of Oni can be replicated by Blueprint scripting''' and '''what parts need real programming'''. | |||
We will document learned knowledge in hope it might become useful one day for a ''real'' project. | We will document learned knowledge in hope it might become useful one day for a ''real'' project. | ||
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If you are also interested in Unreal you will be able to fork this project from Git, make changes and create a pull request. | If you are also interested in Unreal you will be able to fork this project from Git, make changes and create a pull request. | ||
For the improbable case that this test gets big, actual | For the improbable case that this test gets big, actual contributors can be added later avoiding the forking workflow. | ||
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