Daodan: Difference between revisions

1,668 bytes added ,  14 May 2020
(→‎Daodan latency etc: mentioning story contradiction over latency, adding source links)
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Recurrently mentioned by [[Shinatama]], [[Kerr]], and the rest of [[Griffin]]'s scientific crew, from {{C1}} on. Not very informative to the player at that stage, but the unfamiliar name suggests something out of the ordinary, i.e. more exotic than regular biometric data.
Recurrently mentioned by [[Shinatama]], [[Kerr]], and the rest of [[Griffin]]'s scientific crew, from {{C1}} on. Not very informative to the player at that stage, but the unfamiliar name suggests something out of the ordinary, i.e. more exotic than regular biometric data.


According to the game's dialogue, high Daodan latency is bad, low latency is good; [[Quotes/Speech#Intro|27.1]] is normal, [[Quotes/Speech#Outro_2|29]] is a bit alarming. Also mentioned are "bioplasmic waveforms", which are expected to be stable. Note that there is a contradiction between the consoles and the dialogue over which direction latency should or should not go in. [[Quotes/Consoles#Superhuman|This console]] and [[Quotes/Consoles#Shinatama.2FKonoko_Relationship|this one]] both present <u>lowered</u> latency as the danger, not heightened latency.
According to the game's dialogue, high Daodan latency is bad, low latency is good: dialogue in the first chapters suggests that [[Quotes/Speech#Intro|27.1]] is normal, [[Quotes/Speech#Outro_2|29]] is a bit alarming (also mentioned are "bioplasmic waveforms", which are expected to be "stable"). However, it gets a bit more complicated than that, as consoles at the TCTF Science Prison ([[Quotes/Consoles#Superhuman|this one]] and [[Quotes/Consoles#Shinatama.2FKonoko_Relationship|this other one]] both present <u>lowered</u> latency as the danger, not heightened latency.
 
Apparently the notion of "latency" is closer to [[wp:virus latency]] (i.e. the attribute of a dormant, inactive state, and the opposite of "patency"), rather than the more common usage where "latency" means delay or lag (that's the meaning it has in engineering and telecommunications). In Oni, a "latent" Chrysalis is ''not'' one that runs out of "bandwidth/framerate" and therefore starts lagging and glitching. Instead the figures of 27.1 and 29 quoted by the scientists correspond to a kind of "inverse scale". More like an "anamoly level", and a "distance to full latency", than a measure of latency itself.
 
In other words, latency can be seen as a "zero state". A "latent" Konoko is one whose Chrysalis lays low and doesn't manifest itself. It is natural to describe these "calm" situations with a low range of values, and reserve high values for a dangerous/uncharted range. However, the phenomen, and the quantity describing it, is still called "latency", because the "other end" is completely non-descript and ominous (we have no way of knowing what a "fully non-latent" Chrysalis is like and, you know what, let's not even think about it). 
 
So, somewhat counter-intuitively, a ''higher'' latency figure quoted by the sci-goons corresponds to a ''less latent'' Chrysalis, that manifests itself ''more'' (well, slightly more than not at all). And a ''lower'' latency figure corresponds to a Chrysalis/host symbiosis that is ''more latent'', i.e., closer to the "zero state" that is full latency.
 
Alternative names for this "inverse latency" scale could be "anomaly", "manifestness", "patency", ... Rampancy? oh wait, that one is already taken.


===Progress===
===Progress===