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Since OniSplit outputs 3D meshes mostly as Collada (DAE) - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly.  | Since OniSplit outputs 3D meshes mostly as Collada (DAE) - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly.  | ||
You either need the [  | You either need the [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives FBX converter] or [[Blender]] to convert the Collada to FBX file format.  | ||
Also the scaling is too small. Use a factor of 10 to fix it. If we wanted to do a mass-import we would need a tool or a Blender script that alters the DAE (XML) data in advance. Also boxes do only have 5 sides. Writing a macro to fix that would be more spicy. I'm not sure if it is worth the effort to write one.  | Also the scaling is too small. Use a factor of 10 to fix it. If we wanted to do a mass-import we would need a tool or a Blender script that alters the DAE (XML) data in advance. Also boxes do only have 5 sides. Writing a macro to fix that would be more spicy. I'm not sure if it is worth the effort to write one.  | ||