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Paradox-01 (talk | contribs) m (→Meshes)  | 
				Paradox-01 (talk | contribs)  m (→Meshes)  | 
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====Meshes====  | ====Meshes====  | ||
=====Reimports=====  | =====Reimports (Furniture)=====  | ||
[[Image:UE4_StaticOniMesh.png|400px|right|thumb]]  | [[Image:UE4_StaticOniMesh.png|400px|right|thumb]]  | ||
Since '''OniSplit outputs 3D meshes mostly as Collada (DAE)''' - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly.  | Since '''OniSplit outputs 3D meshes mostly as Collada (DAE)''' - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly.  | ||
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Although the green collision boxes are imported with transparency they are not completely invisible. We could either:  | Although the green collision boxes are imported with transparency they are not completely invisible. We could either:  | ||
* remove the collision box (scripting)  | * remove the collision box (scripting)    | ||
** then tick checkbox in FBX import dialog "Auto Generate Collision"  | |||
* modify the texture "_marker_barrier"  | * modify the texture "_marker_barrier"  | ||
* modify the material "MaterialLibrary__marker_barrier"  | * modify the material "MaterialLibrary__marker_barrier"  | ||
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