Talk:UnrealOni: Difference between revisions
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==Unreal Engine 5== | ==Unreal Engine 5== | ||
To be released 2021/2022. Trello still lists a 4.26, which might be the last update for main version 4. | * To be released 2021/2022. | ||
** Trello still lists a 4.26, which might be the last update for main version 4. | |||
** A separate (preview) of 4.26-Chaos (destruction physics) was been released too. | |||
[https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5 UE 5 is basically UE 4 fully matured.] | [https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5 UE 5 is basically UE 4 fully matured.] | ||
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* Niagara: Advanced particles system | * Niagara: Advanced particles system | ||
* Anims that better interact with env | * Anims that better interact with env | ||
==Programs and automation== | |||
Epic seems to keep adding Python support so some aspects of workflows can be automated with more ease. | |||
Therefore Blender and Unreal seems to be a good combination in the future. | |||
'''List of interesting programs beside UE4/5:''' | |||
* '''Blender''' (general 3D and animations) | |||
* '''Subtance''' (materials creation) | |||
* '''Zbrush''' ("organic" character creation) | |||
At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look. | |||
'''List of languages that can work together:''' | |||
* '''Blueprints''' (you could say "Visual Scripting of C++") | |||
** It allows relative easy programming (or more exactly "scripting") for doing standard stuff. Professionals consider it more as "rapid prototyping" to demo something. | |||
* '''C++''' (add new functionality) | |||
* '''Python''' (automation, managing assets) |
Revision as of 17:02, 15 February 2021
Limits of Github
- 1 GB storage
- 100 MB max file size
- 3 collaborators for private repositories
- LFS
- 1 GB bandwidth
- 1 GB storage
Limits of SVN
Unreal Engine 5
- To be released 2021/2022.
- Trello still lists a 4.26, which might be the last update for main version 4.
- A separate (preview) of 4.26-Chaos (destruction physics) was been released too.
UE 5 is basically UE 4 fully matured.
Features:
- UE 4 projects can be ported
- Nanite: Objects with extreme high poly count are not longer a problem
- Lumen: Real time illumination (and no more normal maps and baking required)
- Niagara: Advanced particles system
- Anims that better interact with env
Programs and automation
Epic seems to keep adding Python support so some aspects of workflows can be automated with more ease.
Therefore Blender and Unreal seems to be a good combination in the future.
List of interesting programs beside UE4/5:
- Blender (general 3D and animations)
- Subtance (materials creation)
- Zbrush ("organic" character creation)
At some point Datasmith (export addons for more professional programs) / Visual Data Prep might be worth a look.
List of languages that can work together:
- Blueprints (you could say "Visual Scripting of C++")
- It allows relative easy programming (or more exactly "scripting") for doing standard stuff. Professionals consider it more as "rapid prototyping" to demo something.
- C++ (add new functionality)
- Python (automation, managing assets)