AE:Warehouse: Difference between revisions

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{{fmbox
  | text = This mod was connected to the old [[AE:BIP|BIP]] initiative and then [[AE:ONK|ONK]] after that, which date back to the hex-editing era of modding. A version of these files was later ported to the AE package format [http://mods.oni2.net/node/344 HERE].
  }}
==Warehouse Mod==
==Warehouse Mod==
===Download directory===
===Download directory===
[http://geyser.oni2.net/ONK/warehouse/WarehouseMod HERE] (pay attention to the file sizes : it's over 30 megs...)
[http://geyser.oni2.net/ONK/warehouse/WarehouseMod/ HERE] (pay attention to the file sizes : it's over 30 megs...)
*level0_Final.rar holds level0_Final.dat and level0_Final.raw : they go in your [[GameDataFolder]] (backup the originals)
*level0_Final.rar holds level0_Final.dat and level0_Final.raw : they go in your [[GameDataFolder]] (backup the originals)
*OniLevel1a.rar holds level1_Final.dat and the level logic folder : the former goes in [[GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[Oni (folder)/GameDataFolder/IGMD|IGMD]], replacing the original [[Oni_(folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]] folder (which you should backup too : rename it or move it away)
*OniLevel1a.rar holds level1_Final.dat and the level logic folder : the former goes in [[GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[Oni (folder)/GameDataFolder/IGMD|IGMD]], replacing the original [[Oni_(folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]] folder (which you should backup too : rename it or move it away)
*OniLevel1b.rar holds level1_Final.raw, which goes in [[GameDataFolder]] as well (backup the original)
*OniLevel1b.rar holds level1_Final.raw, which goes in [[GameDataFolder]] as well (backup the original)
===Sorta change log===
===Sorta change log===
Adding text files to the download directory above some time, maybe...
Adding text files to the download directory above some time, maybe...
====level0_Final====
====level0_Final====
Globally effective changes
Globally effective changes
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*Konoko's combos ''not'' unlocked
*Konoko's combos ''not'' unlocked
*Other stuff
*Other stuff
====level1_Final====
====level1_Final====
*Relocated (hidden) datapad
*Relocated (hidden) datapad
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*Thugs fight like Griffin
*Thugs fight like Griffin
*Other stuff
*Other stuff
====EnvWarehouse====
====EnvWarehouse====
Completely rewritten level logic, surprise, surprise!
Completely rewritten level logic, surprise, surprise!
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*Controllable warehouse manager (nice, but buggy)
*Controllable warehouse manager (nice, but buggy)
*Other stuff
*Other stuff


----
----
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===probably cancelled, probably not, I have no time right now and I'm not a bot ^_^'===
===probably cancelled, probably not, I have no time right now and I'm not a bot ^_^'===
--[[User:Loser|Loser]] 06:32, 10 September 2007 (CEST)
--[[User:Loser|Loser]] 06:32, 10 September 2007 (CEST)


==Derived==
==Derived==
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(both files in the archive should go in [[GameDataFolder]], backup the originals, yada yada)
(both files in the archive should go in [[GameDataFolder]], backup the originals, yada yada)
====Change log====
====Change log====
Detailed change logs : [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/dat.log DAT] [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/raw.log RAW]
Detailed change logs : [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/dat.log DAT] [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/raw.log RAW]
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*Muro's glows and trails are made framerate-friendlier (mercilessly trimmed)
*Muro's glows and trails are made framerate-friendlier (mercilessly trimmed)
And that's about it...
And that's about it...
{{discuss}}
 
[[Category:Obsolete AE mods]]
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