XML:Impt: Difference between revisions
Paradox-01 (talk | contribs) m (copy-edit, "self: empty": looks like old dev notes ('reinsurance'/'double-checked') for "has no child nodes" when I looked through all Impt files) |
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{{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact }} | {{XML_File_Header | type=Impt | prev=IPge | next=M3GM | name=Impact}} | ||
== | ==General information== | ||
* The | * The XML on this page is based on OniSplit '''v0.9.61.0'''. | ||
* '''Impt*.oni''' files are global | * '''Impt*.oni''' files are global (they can be found in AE/AEInstaller/vanilla/level0_Final.dat). | ||
* They are used by [[XML:ONCC#CBPI:_Character_Body_Part_Impacts|CBPI]], [[XML:ONCC#ONIA:_Oni_Character_Impact_Array|ONIA]] and [[XML:BINA/ONIE|ONIE]]. | * They are used by [[XML:ONCC#CBPI:_Character_Body_Part_Impacts|CBPI]], [[XML:ONCC#ONIA:_Oni_Character_Impact_Array|ONIA]] and [[XML:BINA/ONIE|ONIE]]. | ||
* Impact is only specified by the file name. | * Impact is only specified by the file name. | ||
* Every impact has a parent impact to organize effects in ONIE. | * Every impact has a parent impact to organize effects in ONIE. | ||
===XML structure=== | ===XML structure=== | ||
For example, ImptBar_Super_Kick.xml: | |||
For example | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
| Line 19: | Line 17: | ||
</Oni> | </Oni> | ||
Some Impts are used to detect the regular character-environment collision which comes from a character's movement (see [[XML:ONCC#ONCV.2C_death_particle.2C_TRBS.2C_TRMA.2C_TRAC.2C_TRAS.2C_health.2C_daodan.2C_etc.|ONCC]]). It looks like this: | |||
<ImpactModifierName>Heavy</ImpactModifierName> | <ImpactModifierName>Heavy</ImpactModifierName> | ||
<Impacts> | <Impacts> | ||
| Line 29: | Line 26: | ||
</Impacts> | </Impacts> | ||
Flags | Flags allowed for <ImpactModifierName>: | ||
: Heavy | : Heavy | ||
: Medium | : Medium | ||
: Light | : Light | ||
==Impact tree== | |||
If an impact (effect) links to an empty node it will go the hierarchy | If an impact (effect) links to an empty node, it will go up the hierarchy until it finds content and matching conditions. | ||
Default | Default | ||
| | | | ||
+--Blunt (groups non-damaging env | +--Blunt (groups non-damaging env/OBJC collisions, env/PAR3 (particle) collisions, and especially env/CHAR collisions) | ||
| | | | | | ||
| +--Fall_Slide (used by? TRAM<ToState>RunSlide : ONCC<ONCCImpact><Name>Fall_Slide</Name></ONCCImpact>) | | +--Fall_Slide (used by? TRAM<ToState>RunSlide : ONCC<ONCCImpact><Name>Fall_Slide</Name></ONCCImpact>) | ||
| +--Hit (Groups objects and | | +--Hit (Groups objects and particles attracted by gravity?) | ||
| | | | | | | | ||
| | +--Fall | | | +--Fall | ||
| Line 83: | Line 80: | ||
| +--Footstep_IronDemon_Turn | | +--Footstep_IronDemon_Turn | ||
| | | | ||
+--Damaging (Meant to group items by damage type but is unused because | +--Damaging (Meant to group items by damage type, but is unused because particles hold the information about damage types?) | ||
| | | | | | ||
| +--Blast (Is this used by any instance? Let's check explosive particles: MadBomber, SBG, WMC, ShinBomb) | | +--Blast (Is this used by any instance? Let's check explosive particles: MadBomber, SBG, WMC, ShinBomb) | ||
| Line 128: | Line 125: | ||
| | | | | | ||
| +--Kick_Blocked | | +--Kick_Blocked | ||
| +--Kick_Hit (Groups ONIA links. Redundant | | +--Kick_Hit (Groups ONIA links. Redundant of ONCP since ONIA's <Modifier> is always "Any". Or you could think of it as "future-proof" if you add more (actual light and heavy) characters.)) | ||
| | | | | | | | ||
| | +--Bar_Super_Kick | | | +--Bar_Super_Kick | ||
| Line 149: | Line 146: | ||
| | | | | | ||
| +--Punch_Blocked | | +--Punch_Blocked | ||
| +--Punch_Hit (Groups ONIA links. Redundant | | +--Punch_Hit (Groups ONIA links. Redundant of ONCP since ONIA's <Modifier> is always "Any". Or you could think of it as "future-proof" if you add more (actual light and heavy) characters.) | ||
| | | | | | | | ||
| | +--Bar_Super_Punch | | | +--Bar_Super_Punch | ||
| Line 169: | Line 166: | ||
+--Self_Damage | +--Self_Damage | ||
+--Self_Damage_Killed | +--Self_Damage_Killed | ||
{{XML}} | {{XML}} | ||
Revision as of 17:38, 18 March 2021
| Impt : Impact |
| |
|---|---|---|
| XML
IPge << Other file types >> M3GM |
General information
- The XML on this page is based on OniSplit v0.9.61.0.
- Impt*.oni files are global (they can be found in AE/AEInstaller/vanilla/level0_Final.dat).
- They are used by CBPI, ONIA and ONIE.
- Impact is only specified by the file name.
- Every impact has a parent impact to organize effects in ONIE.
XML structure
For example, ImptBar_Super_Kick.xml:
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Impt id="0">
<ParentImpact>ImptKick_Hit</ParentImpact>
</Impt>
</Oni>
Some Impts are used to detect the regular character-environment collision which comes from a character's movement (see ONCC). It looks like this:
<ImpactModifierName>Heavy</ImpactModifierName>
<Impacts>
<ONCCImpact>
<Name>Footstep_Walk</Name>
</ONCCImpact>
[...]
</Impacts>
Flags allowed for <ImpactModifierName>:
- Heavy
- Medium
- Light
Impact tree
If an impact (effect) links to an empty node, it will go up the hierarchy until it finds content and matching conditions.
Default
|
+--Blunt (groups non-damaging env/OBJC collisions, env/PAR3 (particle) collisions, and especially env/CHAR collisions)
| |
| +--Fall_Slide (used by? TRAM<ToState>RunSlide : ONCC<ONCCImpact><Name>Fall_Slide</Name></ONCCImpact>)
| +--Hit (Groups objects and particles attracted by gravity?)
| | |
| | +--Fall
| | | |
| | | +--Fall_Knockdown
| | | +--Fall_Land
| | | |
| | | +--Fall_LandHard
| | |
| | +--Fall_Object
| | | |
| | | +--Powerup
| | | +--Weapon
| | |
| | +--Shrapnel (used by: BINA3RAPw5_sbg_f05, BINA3RAPw11_ba1_f03)
| | +--Weapon_Bounce (used by: BINA3RAPw5_sbg_p01, BINA3RAPw9_scr_p08, BINA3RAPw9_scr_p01, BINA3RAPw10_sni_p01)
| |
| +--Footstep
| |
| +--Footstep_Run
| | |
| | +--Footstep_RunMain
| | +--Footstep_RunSprint
| | +--Footstep_RunStop
| | +--Footstep_Shuffle
| | |
| | +--Footstep_RunStart
| | +--Footstep_SingleStep
| | +--Footstep_Turn
| |
| +--Footstep_Walk
| | |
| | +--Footstep_WalkMain
| | +--Footstep_WalkStop
| | +--Footstep_Crouch
| |
| +--Footstep_Zombie
| +--Footstep_IronDemon
| |
| +--Footstep_IronDemon_Turn
|
+--Damaging (Meant to group items by damage type, but is unused because particles hold the information about damage types?)
| |
| +--Blast (Is this used by any instance? Let's check explosive particles: MadBomber, SBG, WMC, ShinBomb)
| +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive)
| |
| +--Bullet
| | |
| | +--w1_tap
| | +--w2_sap
| | +--w7_scc
| | +--w8_mbo
| |
| +--Energy
| | |
| | +--w3_phr
| | +--w4_psm
| | +--w6_vdg
| | +--w10_sni
| | +--w12_ba2
| | +--w13_muro
| | +--w14_muro
| |
| +--Grenade
| |
| +--w5_sbg
| +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?)
| +--w11_ba1
|
+--Debris (FX ?)
| |
| +--Casing
| +--Glass_Shard
| +--Spark
|
+--Melee (H2H attack impacts)
|
+--Head (head nut, huh?)
| |
| +--Head_Blocked
| +--Head_Hit
| +--Head_Killed
|
+--Kick
| |
| +--Kick_Blocked
| +--Kick_Hit (Groups ONIA links. Redundant of ONCP since ONIA's <Modifier> is always "Any". Or you could think of it as "future-proof" if you add more (actual light and heavy) characters.))
| | |
| | +--Bar_Super_Kick
| | +--Com_Super_Kick
| | +--Eli_Super_Kick
| | +--Gri_Super_Kick
| | +--Kon_Super_Kick
| | +--Mur_Super_Kick
| | +--Nin_Super_Kick
| | +--Red_Super_Kick
| | +--Str_Super_Kick
| | +--Swt_Super_Kick
| | +--Tan_Super_Kick
| | +--Tcl_Super_Kick
| | +--Thu_Super_Kick
| |
| +--Kick_Killed
|
+--Punch
| |
| +--Punch_Blocked
| +--Punch_Hit (Groups ONIA links. Redundant of ONCP since ONIA's <Modifier> is always "Any". Or you could think of it as "future-proof" if you add more (actual light and heavy) characters.)
| | |
| | +--Bar_Super_Punch
| | +--Com_Super_Punch
| | +--Eli_Super_Punch
| | +--Gri_Super_Punch
| | +--Kon_Super_Punch
| | +--Mur_Super_Punch
| | +--Nin_Super_Punch
| | +--Red_Super_Punch
| | +--Str_Super_Punch
| | +--Swt_Super_Punch
| | +--Tan_Super_Punch
| | +--Tcl_Super_Punch
| | +--Thu_Super_Punch
| |
| +--Punch_Killed
|
+--Self_Damage
+--Self_Damage_Killed
