User:Mai X: Difference between revisions
m (+cat) |
No edit summary |
||
Line 2: | Line 2: | ||
Second ''Objective'' ^_^ of my work is to change level geometry a bit (but it is not random changing). I'm trying to re-create look&feel of Pre-BETA levels, but this project is just starting right now (and not really successfully). The only improvement (not counting Lightmaps) that stays in Work-In-Progress stage is Transparent Railings in TCTF HQ (as [[Pre-beta content#TCTF Regional Headquarters|here]], in '''"The Atrium"''' section). When I'll finish it, I'll upload the resulting images and compressed ZIP file with level to my [https://drive.google.com/drive/folders/15TFIcpFH-cSB6A9dLB2S67dlmKPQybPB?usp=sharing G-Drive]. | Second ''Objective'' ^_^ of my work is to change level geometry a bit (but it is not random changing). I'm trying to re-create look&feel of Pre-BETA levels, but this project is just starting right now (and not really successfully). The only improvement (not counting Lightmaps) that stays in Work-In-Progress stage is Transparent Railings in TCTF HQ (as [[Pre-beta content#TCTF Regional Headquarters|here]], in '''"The Atrium"''' section). When I'll finish it, I'll upload the resulting images and compressed ZIP file with level to my [https://drive.google.com/drive/folders/15TFIcpFH-cSB6A9dLB2S67dlmKPQybPB?usp=sharing G-Drive]. | ||
About GeySer's lightmapping method: | |||
Some links on his 'lightmap' page are dead. And files are lost forever. So there are some new links and features for lightmapping: | |||
* [https://blenderartists.org/t/global-illumination-in-eevee-vs-cycles/1156594 Global Illumination in Cycles] (instead of original Radiosity) - this is new feature in Blender which uses emissive materials. We need it because Radiosity was removed from Blender since v2.50. | |||
* [https://youtu.be/_yczciMYv4Y Multi-Tile UV or UDIM UV tutorial] - UDIM UVs are used for applying '''multiple''' textures to '''one''' object with '''one''' UV channel. This technology can be used instead of Multi-Lighmapping script. That original Multi-Lightmapping script is gone. | |||
* [https://github.com/AsgerSuhr/UDIM_baking UDIM Baker addon] (also avaliable [https://drive.google.com/file/d/17KTfyu3kDGb5jbg5k2Gql_1RXyMySzoV/view?usp=sharing here], on my [https://drive.google.com/drive/folders/15TFIcpFH-cSB6A9dLB2S67dlmKPQybPB?usp=sharing G-Drive]) - This is an essential part of working with UDIMs. You cannot bake all UDIM tiles with regular '''Bake''' button in Blender. So this addon brings the ability to bake all UDIM tiles with just one click. | |||
'''IMPORTANT!!!''' Remember to set up '''''higher''''' number of samples in '''Render''' section for good-looking lightmaps. But baking these images will take ''really'' long time! | |||
Revision as of 09:43, 20 March 2021
Hi! I'm just a 17 years old girl from Russia. I'm new to Oni Community, but I really love this game! Currently I'm trying to explore GeySer's lightmapping method with new software.
Second Objective ^_^ of my work is to change level geometry a bit (but it is not random changing). I'm trying to re-create look&feel of Pre-BETA levels, but this project is just starting right now (and not really successfully). The only improvement (not counting Lightmaps) that stays in Work-In-Progress stage is Transparent Railings in TCTF HQ (as here, in "The Atrium" section). When I'll finish it, I'll upload the resulting images and compressed ZIP file with level to my G-Drive.
About GeySer's lightmapping method:
Some links on his 'lightmap' page are dead. And files are lost forever. So there are some new links and features for lightmapping:
- Global Illumination in Cycles (instead of original Radiosity) - this is new feature in Blender which uses emissive materials. We need it because Radiosity was removed from Blender since v2.50.
- Multi-Tile UV or UDIM UV tutorial - UDIM UVs are used for applying multiple textures to one object with one UV channel. This technology can be used instead of Multi-Lighmapping script. That original Multi-Lightmapping script is gone.
- UDIM Baker addon (also avaliable here, on my G-Drive) - This is an essential part of working with UDIMs. You cannot bake all UDIM tiles with regular Bake button in Blender. So this addon brings the ability to bake all UDIM tiles with just one click.
IMPORTANT!!! Remember to set up higher number of samples in Render section for good-looking lightmaps. But baking these images will take really long time!
Konoko.