XML:WMCL: Difference between revisions

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{{XML_File_Header | prev=TxtC | type=WMCL | next=WMDD | name=Window Manager Cursor List}}
{{XML_File_Header | prev=TxtC | type=WMCL | next=WMDD | name=WM Cursor List}}


'''general information'''
==General information==
* The xml code on this page was extracted with onisplit version '''v0.9.61.0'''
* The XML on this page was extracted with OniSplit version '''v0.9.61.0'''.
* WMCL is stored globally (AE\GameDataFolder\level0_Final)
*"WM" stands for "Window Manager".
* It is the file link to Oni's mouse icon (cursor) (PSpc -> TXMP)
* The WMCL is stored globally, in level0_Final.dat.
* Oni always looks for a cursor with id 1
* There is just one of these resources, and it provides the link to Oni's mouse cursor (PSpc -> TXMP).
* Oni always loads the cursor with ID 1.


 
==Example==
'''XML'''
WMCLcursor_list.xml:
 
WMCLcursor_list.xml
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
  <Oni>
  <Oni>

Latest revision as of 23:55, 31 March 2021

WMCL : WM Cursor List
XML modding tips
See HERE to start learning about XML modding.
See HERE if you are searching for information on how to handle object coordinates.
See HERE for some typical modding errors and their causes.
XML.png
XML

TxtC << Other file types >> WMDD

switch to OBD page

General information

  • The XML on this page was extracted with OniSplit version v0.9.61.0.
  • "WM" stands for "Window Manager".
  • The WMCL is stored globally, in level0_Final.dat.
  • There is just one of these resources, and it provides the link to Oni's mouse cursor (PSpc -> TXMP).
  • Oni always loads the cursor with ID 1.

Example

WMCLcursor_list.xml:

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <WMCL id="0">
       <Cursors>
           <WMCLCursor>
               <Id>1</Id>
               <Part>PSpcps_cursor_arrow</Part>
           </WMCLCursor>
       </Cursors>
   </WMCL>
</Oni>